Newtonsoft.Json -> System.Text.Json for Sprites.cs
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@ -1,7 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Newtonsoft.Json.Linq;
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using System.Collections.Generic;
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using System.Text.Json;
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namespace SemiColinGames {
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public static class Sprites {
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@ -61,29 +61,32 @@ namespace SemiColinGames {
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Texture = texture;
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animations = new Dictionary<string, SpriteAnimation>();
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JObject json = JObject.Parse(metadataJson);
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JsonElement jsonRoot = JsonDocument.Parse(metadataJson).RootElement;
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frames = new List<Frame>();
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foreach (JToken child in json.SelectToken("frames").Children()) {
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foreach (JsonElement child in jsonRoot.GetProperty("frames").EnumerateArray()) {
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JsonElement frame = child.GetProperty("frame");
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Rectangle source = new Rectangle(
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child.SelectToken("frame.x").Value<int>(),
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child.SelectToken("frame.y").Value<int>(),
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child.SelectToken("frame.w").Value<int>(),
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child.SelectToken("frame.h").Value<int>());
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double duration = child.SelectToken("duration").Value<double>() / 1000;
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frame.GetProperty("x").GetInt32(),
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frame.GetProperty("y").GetInt32(),
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frame.GetProperty("w").GetInt32(),
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frame.GetProperty("h").GetInt32());
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double duration = child.GetProperty("duration").GetDouble() / 1000;
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frames.Add(new Frame(source, duration));
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}
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// We assume that all frames are the same size (which right now is assured by the
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// Aseprite-based spritesheet export process).
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Width = frames[0].Source.Width;
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Height = frames[0].Source.Height;
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JToken frameTags = json.SelectToken("meta.frameTags");
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foreach (JToken child in frameTags.Children()) {
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string name = child.SelectToken("name").Value<string>();
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int start = child.SelectToken("from").Value<int>();
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int end = child.SelectToken("to").Value<int>();
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string directionString = child.SelectToken("direction").Value<string>();
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JsonElement frameTags = jsonRoot.GetProperty("meta").GetProperty("frameTags");
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foreach (JsonElement child in frameTags.EnumerateArray()) {
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string name = child.GetProperty("name").GetString();
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int start = child.GetProperty("from").GetInt32();
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int end = child.GetProperty("to").GetInt32();
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string directionString = child.GetProperty("direction").GetString();
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AnimationDirection direction = directionString == "pingpong" ?
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AnimationDirection.PingPong : AnimationDirection.Forward;
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double duration = 0;
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