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b98bb61bd9
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rewrap to fit line length
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2021-07-14 17:19:31 -04:00 |
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bd8df00305
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LinesOfSight: FNA compatibility.
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2021-07-14 17:18:08 -04:00 |
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f6dde30804
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FNA compat changes: SpriteBatch.Begin & DrawIndexedPrimitives.
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2021-07-14 16:48:16 -04:00 |
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92ace31d90
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add Vectors class and use Vectors.Round() & Vectors.Floor().
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2021-07-14 13:13:16 -04:00 |
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f05142066d
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remove use of Math.Clamp()
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2021-07-14 11:23:43 -04:00 |
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899b17d955
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comment out MonoGame platform printing
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2021-07-14 11:23:29 -04:00 |
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1a025c275b
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just use WorldBounds.{Width,Height} instead of {Size.X,Size.Y}
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2021-07-14 11:13:38 -04:00 |
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3cd98d08f4
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Newtonsoft.Json -> System.Text.Json for SneakWorld.cs
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2021-07-13 11:54:15 -04:00 |
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b15a55afd1
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Newtonsoft.Json -> System.Text.Json for Sprites.cs
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2021-07-13 11:00:19 -04:00 |
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7ed2f3ebb6
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MusicPlayer: add Enabled bool (defaults to off)
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2021-07-12 15:27:29 -04:00 |
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d2d671e24f
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debug off by default
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2021-07-12 15:27:18 -04:00 |
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fb0fee59ad
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back to SneakScene as default
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2021-07-12 15:10:18 -04:00 |
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a01c4a1d51
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add Debug.AddPoint, enable debug by default
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2021-07-12 14:58:29 -04:00 |
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239dc167f9
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add Terran planet texture
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2021-07-12 14:57:49 -04:00 |
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20c4bd8b3a
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SpiderWorld: tweak constants / anchor positions
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2021-07-12 14:57:22 -04:00 |
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1fd19f14dc
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add Spider* files to project and SneakGame
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2021-02-09 10:14:10 -05:00 |
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0b555af7a1
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add Spider game
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2021-02-08 17:26:40 -05:00 |
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123ea724d0
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enemy now moves
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2021-02-08 16:08:01 -05:00 |
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95d24a63ec
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pass in a newShots list instead of returning one
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2020-11-30 17:20:14 -05:00 |
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9c289bd132
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add basic Enemy skeleton
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2020-11-30 17:12:09 -05:00 |
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d8f3d940ef
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move Draw() into Player & Shot
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2020-11-30 16:23:35 -05:00 |
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b5853828bd
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ShmupWorld: pad screen bounds for reaping objects
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2020-11-30 15:34:59 -05:00 |
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0f5f7b84f7
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ShmupWorld: add Player.Update() as separate function
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2020-11-30 15:11:52 -05:00 |
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2b17501bab
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ProfilingList: add AddRange() function
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2020-11-30 15:11:31 -05:00 |
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7f7da206c9
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add whitespace line
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2020-11-20 17:38:23 -05:00 |
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5d9a7205a1
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add autofire (with a cooldown); don't shoot a plethora of shots at once
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2020-11-20 16:18:12 -05:00 |
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ed3dd73493
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add debug toasts & more shots at once
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2020-11-19 19:38:31 -05:00 |
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18f80f8a70
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lots pewpews, in rotating colors
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2020-11-19 18:52:56 -05:00 |
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db01dcea28
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generate Shots on user input & reap them once offscreen
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2020-11-19 17:55:27 -05:00 |
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057292c138
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separate letterboxColor from backgroundColor.
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2020-11-19 17:54:45 -05:00 |
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3c08579ed9
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add some shots (pew pew pew)
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2020-11-19 17:26:50 -05:00 |
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6fed3acdda
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add ProfilingList.RemoveAll()
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2020-11-19 17:26:05 -05:00 |
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5732d60047
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add projectiles to Textures
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2020-11-19 17:03:45 -05:00 |
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7695f45cc0
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clamp player movement to world
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2020-11-19 16:36:21 -05:00 |
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bdfe5555b8
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add more ship textures
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2020-11-19 15:25:54 -05:00 |
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7b9147d901
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Input: flip y-motion to match our usual coordinates (top left is (0, 0))
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2020-11-19 14:44:45 -05:00 |
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fd4bf85d1c
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add basic shmup game
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2020-11-19 14:44:12 -05:00 |
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829b9df78e
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lint fixes for TreeScene.
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2020-11-18 12:08:45 -05:00 |
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fef060f09a
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SoundEffects.Load(): go back to returning void instead of bool
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2020-11-18 11:42:15 -05:00 |
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a08c1bcfc2
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Add MusicPlayer & handle NoAudioHardwareException.
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2020-11-18 11:26:21 -05:00 |
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39ac88b60a
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switch back to Sneak as the default game
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2020-11-16 14:43:21 -05:00 |
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0dbc6bdd8c
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TreeScene: allow for ideal vs actual orientation
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2020-11-16 14:42:51 -05:00 |
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7358bc0b24
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add a fudge to side length
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2020-07-21 13:11:50 -04:00 |
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1db526e82d
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Add Trapezoid.Rotate() & Translate().
Use them to rotate tree segments appropriately.
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2020-07-21 11:03:02 -04:00 |
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9ac15e6d35
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clean up TreeNode constructor literals
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2020-07-16 15:34:22 -04:00 |
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013e4836fb
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add Tree data structure & render actual Trees
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2020-07-16 15:18:30 -04:00 |
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d6addc15e0
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Draw basic trapezoidal skeleton.
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2020-07-16 11:34:10 -04:00 |
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df436f8c32
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TreeScene: draw a triangle
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2020-07-15 15:56:56 -04:00 |
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987c86fae9
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mv World & Scene to SneakWorld & SneakScene.
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2020-07-15 15:17:19 -04:00 |
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56bc1abe06
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Add TreeScene & TreeWorld.
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2020-07-15 15:01:28 -04:00 |
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