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@ -41,7 +41,41 @@ namespace SemiColinGames { |
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public static TextureRef Heart = new TextureRef("sprites/semicolin/heart"); |
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// Ship sprites.
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public static TextureRef Blue1 = new TextureRef("sprites/dylestorm/Blue-1"); |
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public static TextureRef Blue2 = new TextureRef("sprites/dylestorm/Blue-2"); |
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public static TextureRef Blue3 = new TextureRef("sprites/dylestorm/Blue-3"); |
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public static TextureRef Blue4 = new TextureRef("sprites/dylestorm/Blue-4"); |
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public static TextureRef Blue5 = new TextureRef("sprites/dylestorm/Blue-5"); |
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public static TextureRef DarkGrey1 = new TextureRef("sprites/dylestorm/DarkGrey-1"); |
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public static TextureRef DarkGrey2 = new TextureRef("sprites/dylestorm/DarkGrey-2"); |
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public static TextureRef DarkGrey3 = new TextureRef("sprites/dylestorm/DarkGrey-3"); |
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public static TextureRef DarkGrey4 = new TextureRef("sprites/dylestorm/DarkGrey-4"); |
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public static TextureRef DarkGrey5 = new TextureRef("sprites/dylestorm/DarkGrey-5"); |
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public static TextureRef Green1 = new TextureRef("sprites/dylestorm/Green-1"); |
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public static TextureRef Green2 = new TextureRef("sprites/dylestorm/Green-2"); |
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public static TextureRef Green3 = new TextureRef("sprites/dylestorm/Green-3"); |
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public static TextureRef Green4 = new TextureRef("sprites/dylestorm/Green-4"); |
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public static TextureRef Green5 = new TextureRef("sprites/dylestorm/Green-5"); |
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public static TextureRef Purple1 = new TextureRef("sprites/dylestorm/Purple-1"); |
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public static TextureRef Purple2 = new TextureRef("sprites/dylestorm/Purple-2"); |
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public static TextureRef Purple3 = new TextureRef("sprites/dylestorm/Purple-3"); |
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public static TextureRef Purple4 = new TextureRef("sprites/dylestorm/Purple-4"); |
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public static TextureRef Purple5 = new TextureRef("sprites/dylestorm/Purple-5"); |
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public static TextureRef Red1 = new TextureRef("sprites/dylestorm/Red-1"); |
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public static TextureRef Red2 = new TextureRef("sprites/dylestorm/Red-2"); |
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public static TextureRef Red3 = new TextureRef("sprites/dylestorm/Red-3"); |
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public static TextureRef Red4 = new TextureRef("sprites/dylestorm/Red-4"); |
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public static TextureRef Red5 = new TextureRef("sprites/dylestorm/Red-5"); |
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public static TextureRef SilverBlue1 = new TextureRef("sprites/dylestorm/SilverBlue-1"); |
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public static TextureRef SilverBlue2 = new TextureRef("sprites/dylestorm/SilverBlue-2"); |
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public static TextureRef SilverBlue3 = new TextureRef("sprites/dylestorm/SilverBlue-3"); |
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public static TextureRef SilverBlue4 = new TextureRef("sprites/dylestorm/SilverBlue-4"); |
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public static TextureRef SilverBlue5 = new TextureRef("sprites/dylestorm/SilverBlue-5"); |
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public static TextureRef Yellow1 = new TextureRef("sprites/dylestorm/Yellow-1"); |
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public static TextureRef Yellow2 = new TextureRef("sprites/dylestorm/Yellow-2"); |
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public static TextureRef Yellow3 = new TextureRef("sprites/dylestorm/Yellow-3"); |
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public static TextureRef Yellow4 = new TextureRef("sprites/dylestorm/Yellow-4"); |
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public static TextureRef Yellow5 = new TextureRef("sprites/dylestorm/Yellow-5"); |
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// Backgrounds are indexed by draw order; the first element should be drawn furthest back.
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public static TextureRef[] Backgrounds = new TextureRef[] { |
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