sneak/Shared
2021-07-21 15:14:51 -04:00
..
Camera.cs
Clock.cs
Debug.cs make debug toasts show up below the player's hearts 2021-07-21 15:14:51 -04:00
ExtensionMethods.cs
FpsCounter.cs
FSM.cs mv World & Scene to SneakWorld & SneakScene. 2020-07-15 15:17:19 -04:00
Geometry.cs
History.cs
IDisplay.cs
Input.cs Input: flip y-motion to match our usual coordinates (top left is (0, 0)) 2020-11-19 14:44:45 -05:00
IScene.cs
IWorld.cs Add TreeScene & TreeWorld. 2020-07-15 15:01:28 -04:00
Line.cs
LinesOfSight.cs LinesOfSight: FNA compatibility. 2021-07-14 17:18:08 -04:00
MusicPlayer.cs enable music by default 2021-07-15 21:00:43 -04:00
NPC.cs add Vectors class and use Vectors.Round() & Vectors.Floor(). 2021-07-14 13:13:16 -04:00
Player.cs add Vectors class and use Vectors.Round() & Vectors.Floor(). 2021-07-14 13:13:16 -04:00
ProfilingList.cs ProfilingList: add AddRange() function 2020-11-30 15:11:31 -05:00
Shared.projitems add Vectors class and use Vectors.Round() & Vectors.Floor(). 2021-07-14 13:13:16 -04:00
Shared.shproj
ShmupScene.cs add basic Enemy skeleton 2020-11-30 17:12:09 -05:00
ShmupWorld.cs add Vectors class and use Vectors.Round() & Vectors.Floor(). 2021-07-14 13:13:16 -04:00
SneakGame.cs comment out MonoGame platform printing 2021-07-14 11:23:29 -04:00
SneakScene.cs rewrap to fit line length 2021-07-14 17:19:31 -04:00
SneakWorld.cs revert back to Newtonsoft.Json for now 2021-07-15 20:52:05 -04:00
SoundEffects.cs SoundEffects.Load(): go back to returning void instead of bool 2020-11-18 11:42:15 -05:00
SpiderScene.cs add Spider game 2021-02-08 17:26:40 -05:00
SpiderWorld.cs add Vectors class and use Vectors.Round() & Vectors.Floor(). 2021-07-14 13:13:16 -04:00
Sprites.cs revert back to Newtonsoft.Json for now 2021-07-15 20:52:05 -04:00
Strings.cs
Text.cs
Textures.cs add Terran planet texture 2021-07-12 14:57:49 -04:00
Timer.cs
TreeScene.cs lint fixes for TreeScene. 2020-11-18 12:08:45 -05:00
TreeWorld.cs mv World & Scene to SneakWorld & SneakScene. 2020-07-15 15:17:19 -04:00
Vectors.cs add Vectors class and use Vectors.Round() & Vectors.Floor(). 2021-07-14 13:13:16 -04:00