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Camera.cs
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Clock.cs
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Debug.cs
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make debug toasts show up below the player's hearts
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2021-07-21 15:14:51 -04:00 |
ExtensionMethods.cs
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FpsCounter.cs
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FSM.cs
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mv World & Scene to SneakWorld & SneakScene.
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2020-07-15 15:17:19 -04:00 |
Geometry.cs
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History.cs
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IDisplay.cs
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Input.cs
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Input: flip y-motion to match our usual coordinates (top left is (0, 0))
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2020-11-19 14:44:45 -05:00 |
IScene.cs
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IWorld.cs
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Add TreeScene & TreeWorld.
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2020-07-15 15:01:28 -04:00 |
Line.cs
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LinesOfSight.cs
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LinesOfSight: FNA compatibility.
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2021-07-14 17:18:08 -04:00 |
MusicPlayer.cs
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enable music by default
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2021-07-15 21:00:43 -04:00 |
NPC.cs
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add Vectors class and use Vectors.Round() & Vectors.Floor().
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2021-07-14 13:13:16 -04:00 |
Player.cs
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add Vectors class and use Vectors.Round() & Vectors.Floor().
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2021-07-14 13:13:16 -04:00 |
ProfilingList.cs
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ProfilingList: add AddRange() function
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2020-11-30 15:11:31 -05:00 |
Shared.projitems
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add Vectors class and use Vectors.Round() & Vectors.Floor().
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2021-07-14 13:13:16 -04:00 |
Shared.shproj
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ShmupScene.cs
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add basic Enemy skeleton
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2020-11-30 17:12:09 -05:00 |
ShmupWorld.cs
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add Vectors class and use Vectors.Round() & Vectors.Floor().
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2021-07-14 13:13:16 -04:00 |
SneakGame.cs
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comment out MonoGame platform printing
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2021-07-14 11:23:29 -04:00 |
SneakScene.cs
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rewrap to fit line length
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2021-07-14 17:19:31 -04:00 |
SneakWorld.cs
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revert back to Newtonsoft.Json for now
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2021-07-15 20:52:05 -04:00 |
SoundEffects.cs
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SoundEffects.Load(): go back to returning void instead of bool
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2020-11-18 11:42:15 -05:00 |
SpiderScene.cs
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add Spider game
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2021-02-08 17:26:40 -05:00 |
SpiderWorld.cs
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add Vectors class and use Vectors.Round() & Vectors.Floor().
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2021-07-14 13:13:16 -04:00 |
Sprites.cs
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revert back to Newtonsoft.Json for now
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2021-07-15 20:52:05 -04:00 |
Strings.cs
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Text.cs
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Textures.cs
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add Terran planet texture
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2021-07-12 14:57:49 -04:00 |
Timer.cs
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TreeScene.cs
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lint fixes for TreeScene.
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2020-11-18 12:08:45 -05:00 |
TreeWorld.cs
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mv World & Scene to SneakWorld & SneakScene.
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2020-07-15 15:17:19 -04:00 |
Vectors.cs
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add Vectors class and use Vectors.Round() & Vectors.Floor().
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2021-07-14 13:13:16 -04:00 |