A stealth-based 2D platformer where you don't have to kill anyone unless you want to. https://www.semicolin.games
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Colin McMillen 9bf5a157e7 make debug toasts show up below the player's hearts 5 months ago
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Camera.cs Camera: use 1920x1080 / 4 explicitly. 1 year ago
Clock.cs make some classes static and some fields readonly 2 years ago
Debug.cs make debug toasts show up below the player's hearts 5 months ago
ExtensionMethods.cs add support for 8x8 obstacles 2 years ago
FSM.cs mv World & Scene to SneakWorld & SneakScene. 1 year ago
FpsCounter.cs make top-level classes public 2 years ago
Geometry.cs Geometry: add equality operators & GetHashCode for structs 2 years ago
History.cs move History.ToArray() into test code. 2 years ago
IDisplay.cs run dos2unix on all source files 2 years ago
IScene.cs Add new IScene interface. 1 year ago
IWorld.cs Add TreeScene & TreeWorld. 1 year ago
Input.cs Input: flip y-motion to match our usual coordinates (top left is (0, 0)) 1 year ago
Line.cs Add ProfilingList & use it in Player. 2 years ago
LinesOfSight.cs LinesOfSight: FNA compatibility. 5 months ago
MusicPlayer.cs enable music by default 5 months ago
NPC.cs add Vectors class and use Vectors.Round() & Vectors.Floor(). 5 months ago
Player.cs add Vectors class and use Vectors.Round() & Vectors.Floor(). 5 months ago
ProfilingList.cs ProfilingList: add AddRange() function 1 year ago
Shared.projitems add Vectors class and use Vectors.Round() & Vectors.Floor(). 5 months ago
Shared.shproj Shared.shproj: remove redundant & out-of-date file listings 2 years ago
ShmupScene.cs add basic Enemy skeleton 1 year ago
ShmupWorld.cs add Vectors class and use Vectors.Round() & Vectors.Floor(). 5 months ago
SneakGame.cs comment out MonoGame platform printing 5 months ago
SneakScene.cs rewrap to fit line length 5 months ago
SneakWorld.cs mv World & Scene to SneakWorld & SneakScene. 1 year ago
SoundEffects.cs SoundEffects.Load(): go back to returning void instead of bool 1 year ago
SpiderScene.cs add Spider game 10 months ago
SpiderWorld.cs add Vectors class and use Vectors.Round() & Vectors.Floor(). 5 months ago
Sprites.cs Sprite: keep track of Width and Height 2 years ago
Strings.cs Pull out the "Paused" string into a file. 2 years ago
Text.cs make top-level classes public 2 years ago
Textures.cs add Terran planet texture 5 months ago
Timer.cs Timer: suppress printouts when not in DEBUG mode 2 years ago
TreeScene.cs lint fixes for TreeScene. 1 year ago
TreeWorld.cs mv World & Scene to SneakWorld & SneakScene. 1 year ago
Vectors.cs add Vectors class and use Vectors.Round() & Vectors.Floor(). 5 months ago