sneak/Shared
2020-11-20 17:38:23 -05:00
..
Camera.cs Camera: use 1920x1080 / 4 explicitly. 2020-07-15 11:20:29 -04:00
Clock.cs make some classes static and some fields readonly 2020-03-09 12:48:10 -04:00
Debug.cs Timer: suppress printouts when not in DEBUG mode 2020-03-18 11:13:06 -04:00
ExtensionMethods.cs add support for 8x8 obstacles 2020-03-10 17:10:09 -04:00
FpsCounter.cs make top-level classes public 2020-03-09 12:22:33 -04:00
FSM.cs mv World & Scene to SneakWorld & SneakScene. 2020-07-15 15:17:19 -04:00
Geometry.cs Geometry: add equality operators & GetHashCode for structs 2020-03-24 13:57:15 -04:00
History.cs move History.ToArray() into test code. 2020-03-18 14:03:37 -04:00
IDisplay.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Input.cs Input: flip y-motion to match our usual coordinates (top left is (0, 0)) 2020-11-19 14:44:45 -05:00
IScene.cs Add new IScene interface. 2020-07-15 11:48:30 -04:00
IWorld.cs Add TreeScene & TreeWorld. 2020-07-15 15:01:28 -04:00
Line.cs Add ProfilingList & use it in Player. 2020-03-20 13:12:12 -04:00
LinesOfSight.cs LinesOfSight: draw outline separately, with a different color 2020-03-18 15:56:33 -04:00
MusicPlayer.cs Add MusicPlayer & handle NoAudioHardwareException. 2020-11-18 11:26:21 -05:00
NPC.cs mv World & Scene to SneakWorld & SneakScene. 2020-07-15 15:17:19 -04:00
Player.cs mv World & Scene to SneakWorld & SneakScene. 2020-07-15 15:17:19 -04:00
ProfilingList.cs add ProfilingList.RemoveAll() 2020-11-19 17:26:05 -05:00
Shared.projitems add basic shmup game 2020-11-19 14:44:12 -05:00
Shared.shproj Shared.shproj: remove redundant & out-of-date file listings 2020-02-17 21:22:16 -05:00
ShmupScene.cs add debug toasts & more shots at once 2020-11-19 19:38:31 -05:00
ShmupWorld.cs add autofire (with a cooldown); don't shoot a plethora of shots at once 2020-11-20 16:18:12 -05:00
SneakGame.cs add whitespace line 2020-11-20 17:38:23 -05:00
SneakScene.cs Add MusicPlayer & handle NoAudioHardwareException. 2020-11-18 11:26:21 -05:00
SneakWorld.cs mv World & Scene to SneakWorld & SneakScene. 2020-07-15 15:17:19 -04:00
SoundEffects.cs SoundEffects.Load(): go back to returning void instead of bool 2020-11-18 11:42:15 -05:00
Sprites.cs Sprite: keep track of Width and Height 2020-03-11 14:42:10 -04:00
Strings.cs Pull out the "Paused" string into a file. 2020-03-09 12:46:19 -04:00
Text.cs make top-level classes public 2020-03-09 12:22:33 -04:00
Textures.cs add projectiles to Textures 2020-11-19 17:03:45 -05:00
Timer.cs Timer: suppress printouts when not in DEBUG mode 2020-03-18 11:13:06 -04:00
TreeScene.cs lint fixes for TreeScene. 2020-11-18 12:08:45 -05:00
TreeWorld.cs mv World & Scene to SneakWorld & SneakScene. 2020-07-15 15:17:19 -04:00