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010424f43f
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anchor the background images at the top
GitOrigin-RevId: caa4dc0ec3c84ea94dde51aef6f584fbd70ba45b
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2020-02-13 14:48:10 -05:00 |
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d3283a64c0
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transcribe 1-1 as testing World
GitOrigin-RevId: 0267ea2f77636413d5681b212a23177de47c91dd
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2020-02-13 14:48:06 -05:00 |
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81b62f883e
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comment out toast & add a reference for later
GitOrigin-RevId: 684f5bf6433295082070ce81118b3b5080c10d81
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2020-02-13 14:48:02 -05:00 |
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22db0ee696
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basic scrolling world!
GitOrigin-RevId: 6c08535f1ace172f9f08479ced5e9dc8b0663102
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2020-02-13 14:47:59 -05:00 |
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873d35dcfb
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parse World from string, add GrassL, GrassR, and Water terrains
GitOrigin-RevId: 40497e34785fe279980831f3e2b8e2155a7bfc8a
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2020-02-13 14:47:56 -05:00 |
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f364a9c6ff
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add TODO about checking size-1 gaps in future
GitOrigin-RevId: cd944aea79be9b15540fcb41fd8567d74d4a2bf1
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2020-02-13 14:47:54 -05:00 |
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22a0fab70f
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add Debug.WriteLine delegate
GitOrigin-RevId: 485ca1507f040ac066e001388d7af84adad24efb
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2020-02-13 14:47:50 -05:00 |
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67e952d64f
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only draw FPS when debug enabled
GitOrigin-RevId: 22783521cbfeb8e7cd672b1bc269acd4c933734c
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2020-02-13 14:47:46 -05:00 |
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caa9b074d5
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rm dupe "using" decl
GitOrigin-RevId: 5318677e0f7dc7a8dddfead9993b82900a644164
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2020-02-13 14:47:42 -05:00 |
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755e65a1d6
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refactor to use linear spritesheet
GitOrigin-RevId: 859e5868a72922e983d5bc7f345b51b25aff10e8
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2020-02-13 14:47:39 -05:00 |
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adaa9edc5e
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add some refs on line rasterization
GitOrigin-RevId: 728b18264f1414b9bb3d8fb773331b69eca340d4
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2020-02-13 14:47:35 -05:00 |
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11da38ffa6
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better collision-detection with maybe only one bug
GitOrigin-RevId: c205dfcd6c4d36864ca58448244aed9da00d47c8
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2020-02-13 14:47:31 -05:00 |
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22091fa5b1
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more ground for World
GitOrigin-RevId: 88a97171701054b23b4f23b414c9bf983bd35293
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2020-02-13 14:47:27 -05:00 |
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a58d9b0847
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add more obstacles to world
GitOrigin-RevId: 4352f7ca81b437f2c49d91d0fa0d53ca544d5c2d
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2020-02-13 14:47:23 -05:00 |
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173efbf4ef
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fix turbojump
GitOrigin-RevId: 822e0e0830d4f701c1738732718e7f301a67e6af
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2020-02-13 14:47:20 -05:00 |
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b04d68400b
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tweak more physics constants
GitOrigin-RevId: 3751ded02ecb26dd6110682ed615bd421f982c20
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2020-02-13 14:47:16 -05:00 |
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ba459a9738
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move comment to appropriate place
GitOrigin-RevId: e0555ac9dde749b46c629218ebabc29a0cbce678
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2020-02-13 14:47:12 -05:00 |
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0b45e545a3
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tweak world & physics constants a bit
GitOrigin-RevId: 8921482b3f88d8384f56046501f4fd8d65df5851
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2020-02-13 14:47:08 -05:00 |
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e7006525be
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remove now-unneeded groundLevel constant
GitOrigin-RevId: 91e2c3320a6ff56938c6c05757a5e035993721ba
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2020-02-13 14:47:04 -05:00 |
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11ea98345d
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some basic, not-quite-perfect, collision detection
GitOrigin-RevId: 32ba9d7687026097427338933cbcd06aed8dbf1e
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2020-02-13 14:47:01 -05:00 |
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1c7e058cb9
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rm spurious printout
GitOrigin-RevId: 46f378f2897af84c75f229377ee80f983f18835a
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2020-02-13 14:46:57 -05:00 |
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6c5c7d4992
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add Debug class for displaying rects on-screen
use it to display bounding boxes of player & obstacles
GitOrigin-RevId: 1354637c8ad88e953b44cb3bf0e250aae0546b81
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2020-02-13 14:46:53 -05:00 |
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9c8f8b70df
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enumerate and show collision targets
GitOrigin-RevId: d8cb888e4e13e4f492df90a210c8f24884d73b94
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2020-02-13 14:46:49 -05:00 |
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fb2d0e8a6d
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add World class & refactor other things appropriately
GitOrigin-RevId: 9e72fe95272da1a8e9d50ffe147ae13742547ed4
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2020-02-13 14:46:45 -05:00 |
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3af02981c4
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add rock-y ground tiles
GitOrigin-RevId: fd490a5a2c57d3e4c141a8690393f56224f4a46e
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2020-02-13 14:46:41 -05:00 |
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9ed2021039
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add background layers
GitOrigin-RevId: 93a5c7e147d9d571fb67bfd818f598e4da823abb
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2020-02-13 14:46:38 -05:00 |
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1fbcacecfc
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add ground texture
GitOrigin-RevId: 2313a9c0387ddb62ffca2aa563f9bab3ee10cdaf
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2020-02-13 14:46:34 -05:00 |
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06620ce368
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add TODO to Player
GitOrigin-RevId: 0f94fab230a6f3071dbe2838235a8250b2db662c
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2020-02-13 14:46:30 -05:00 |
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2c2feb0f88
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fix turbosword issue
GitOrigin-RevId: 57127fc84e9447f46ca27888546612c9cfbad58a
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2020-02-13 14:46:26 -05:00 |
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3589a3660f
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remove spurious cast
GitOrigin-RevId: 62d8d539d7fb643dd7e3b3fe89d7b141f47a1609
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2020-02-13 14:46:23 -05:00 |
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7fe248aecc
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refactor uses of gamepad / keyboard history
GitOrigin-RevId: ee4d881cb0aad41a0cdf8ac10aa9489b652384f4
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2020-02-13 14:46:19 -05:00 |
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307efa5f5b
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use History for handling gamepad & keyboard state
GitOrigin-RevId: 87aa91b212eedb5e3f64cc50de70098ce5f81596
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2020-02-13 14:46:15 -05:00 |
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826e308cfe
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add History data structure
GitOrigin-RevId: b327e9a0a43abff8aa53f4531e0168f99c38c46b
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2020-02-13 14:46:11 -05:00 |
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fbbbdd14ee
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phrase world pixel-size in terms of fractions of 1080p
GitOrigin-RevId: d2a9cb18d1153a85081ac57b4dd2ddb2ab31822a
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2020-02-13 14:46:07 -05:00 |
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df6cee8df1
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partial work toward keeping multiple render targets around for GIF encoding
GitOrigin-RevId: 8061896562453a95013ada91df852afc9e904c76
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2020-02-13 14:46:03 -05:00 |
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524ed70b9d
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refactor FpsCounter index increment
GitOrigin-RevId: f8c636747e4ab2cc8e99378e525ab2cde70cadb6
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2020-02-13 14:45:59 -05:00 |
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80b6e2ac5c
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FpsCounter now returns an int (rounded up)
rename gameTime -> time in Player
GitOrigin-RevId: 0270c026e62acbc934127ec881a770de219e2fa1
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2020-02-13 14:45:55 -05:00 |
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59764cbbbd
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change back to Celeste-like camera resolution
GitOrigin-RevId: 5b245ec8c0b6744eec670c8d76edd78087bcf328
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2020-02-13 14:45:52 -05:00 |
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523d1b519d
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add resolution to FPS display
GitOrigin-RevId: c414668d0521f78965bcdb6559782bd99b6a7da2
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2020-02-13 14:45:48 -05:00 |
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0d7af3edbe
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rename back to FpsCounter hopefully with right caps this time
GitOrigin-RevId: 8711e1d9064aef6d3e27d2cedac490681f3d3286
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2020-02-13 14:45:44 -05:00 |
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6659be3ec2
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temp rename because Windows Git is bad
GitOrigin-RevId: c5cc586bcdba02b60e21b0a5620b18d3c86c7dd4
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2020-02-13 14:45:40 -05:00 |
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568bcf8071
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add FPS counter
GitOrigin-RevId: 7186a6f3cd9ba35ff51b2232ebef67cbe3ad544c
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2020-02-13 14:45:36 -05:00 |
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c247b6c389
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Add Consolas as sprite font
GitOrigin-RevId: e30c036fa144e580655d0b4bbbd5077eba72b62b
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2020-02-13 14:45:32 -05:00 |
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83709e9a61
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pull out world viewport size into a Camera class
GitOrigin-RevId: 92cd946afeaee9ba1503e55be239e3384100cc9a
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2020-02-13 14:45:28 -05:00 |
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05a779e1fb
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draw to a RenderTarget & scale that to screen
GitOrigin-RevId: b4635c5fabc03e6f19be595c68e3aa94203aa454
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2020-02-13 14:45:25 -05:00 |
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7f4ce7e854
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add nod during stretch
GitOrigin-RevId: 54f82b43a8c7c7aca419cb98a572e899213f4002
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2020-02-13 14:45:21 -05:00 |
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576ac65eb7
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slight tweak to sword-swinging code
GitOrigin-RevId: 042df7ea95bf77f029107c1a9363f3e1343bb928
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2020-02-13 14:45:17 -05:00 |
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6766e5ecf3
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move groundLevel up a bit
GitOrigin-RevId: 45af011ee04538fb2921927298468c18f453d4b9
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2020-02-13 14:45:13 -05:00 |
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44874f781d
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whee, now you can jump!
GitOrigin-RevId: e8c408b0ffcbb3f2ddfa2346fc9823fea86dfe00
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2020-02-13 14:45:10 -05:00 |
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d9ed88a9ef
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dpad support
GitOrigin-RevId: 9c28c2defa0c5222a5ffd10e09648d6041f146ef
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2020-02-13 14:45:06 -05:00 |
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