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only draw FPS when debug enabled

GitOrigin-RevId: 22783521cb
master
Colin McMillen 4 years ago
parent
commit
67e952d64f
  1. 10
      Jumpy.Shared/JumpyGame.cs

10
Jumpy.Shared/JumpyGame.cs

@ -139,9 +139,13 @@ namespace Jumpy {
Rectangle drawRect = new Rectangle(
0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height);
spriteBatch.Draw(renderTarget, drawRect, Color.White);
string fpsText = $"{GraphicsDevice.Viewport.Width}x{GraphicsDevice.Viewport.Height}, " +
$"{fpsCounter.Fps} FPS";
spriteBatch.DrawString(font, fpsText, new Vector2(10, 10), Color.White);
if (Debug.Enabled) {
string fpsText = $"{GraphicsDevice.Viewport.Width}x{GraphicsDevice.Viewport.Height}, " +
$"{fpsCounter.Fps} FPS";
spriteBatch.DrawString(font, fpsText, new Vector2(10, 10), Color.White);
}
spriteBatch.End();
base.Draw(gameTime);

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