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@ -13,9 +13,9 @@ namespace Jumpy { |
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private Texture2D texture; |
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private const int spriteSize = 48; |
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private const int spriteWidth = 7; |
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private const int moveSpeed = 150; |
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private const int jumpSpeed = 500; |
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private const int gravity = 1500; |
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private const int moveSpeed = 180; |
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private const int jumpSpeed = 600; |
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private const int gravity = 2400; |
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private Point position = new Point(Camera.Width / 2, 10); |
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private Facing facing = Facing.Right; |
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