Browse Source

Add Consolas as sprite font

GitOrigin-RevId: e30c036fa1
master
Colin McMillen 4 years ago
parent
commit
c247b6c389
  1. 4
      Jumpy.Shared/JumpyGame.cs

4
Jumpy.Shared/JumpyGame.cs

@ -81,13 +81,13 @@ namespace Jumpy {
// Draw RenderTarget to screen.
GraphicsDevice.SetRenderTarget(null);
GraphicsDevice.Clear(Color.Black);
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque,
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend,
SamplerState.PointClamp, DepthStencilState.Default,
RasterizerState.CullNone);
Rectangle drawRect = new Rectangle(
0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height);
spriteBatch.Draw(renderTarget, drawRect, Color.White);
// spriteBatch.DrawString(font, "hello world", new Vector2(10, 10), Color.Black);
spriteBatch.DrawString(font, "FPS: 60", new Vector2(10, 10), Color.White);
spriteBatch.End();
base.Draw(gameTime);

Loading…
Cancel
Save