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@ -81,13 +81,13 @@ namespace Jumpy { |
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// Draw RenderTarget to screen.
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GraphicsDevice.SetRenderTarget(null); |
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GraphicsDevice.Clear(Color.Black); |
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spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, |
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spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, |
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SamplerState.PointClamp, DepthStencilState.Default, |
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RasterizerState.CullNone); |
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Rectangle drawRect = new Rectangle( |
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0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); |
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spriteBatch.Draw(renderTarget, drawRect, Color.White); |
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// spriteBatch.DrawString(font, "hello world", new Vector2(10, 10), Color.Black);
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spriteBatch.DrawString(font, "FPS: 60", new Vector2(10, 10), Color.White); |
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spriteBatch.End(); |
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base.Draw(gameTime); |
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