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transcribe 1-1 as testing World

GitOrigin-RevId: 0267ea2f77
master
Colin McMillen 4 years ago
parent
commit
d3283a64c0
  1. 69
      Jumpy.Shared/World.cs

69
Jumpy.Shared/World.cs

@ -10,7 +10,10 @@ namespace Jumpy {
GrassL,
GrassR,
Rock,
Water
RockL,
RockR,
Water,
Block
}
class Tile {
@ -38,25 +41,40 @@ namespace Jumpy {
break;
}
case Terrain.GrassL: {
Rectangle source = new Rectangle(2 * size, 0 * size, size, size);
spriteBatch.Draw(texture, drawPos, source, Color.White);
break;
}
Rectangle source = new Rectangle(2 * size, 0 * size, size, size);
spriteBatch.Draw(texture, drawPos, source, Color.White);
break;
}
case Terrain.GrassR: {
Rectangle source = new Rectangle(4 * size, 0 * size, size, size);
spriteBatch.Draw(texture, drawPos, source, Color.White);
break;
}
Rectangle source = new Rectangle(4 * size, 0 * size, size, size);
spriteBatch.Draw(texture, drawPos, source, Color.White);
break;
}
case Terrain.Rock: {
Rectangle source = new Rectangle(3 * size, 1 * size, size, size);
spriteBatch.Draw(texture, drawPos, source, Color.White);
break;
}
case Terrain.RockL: {
Rectangle source = new Rectangle(1 * size, 2 * size, size, size);
spriteBatch.Draw(texture, drawPos, source, Color.White);
break;
}
case Terrain.RockR: {
Rectangle source = new Rectangle(5 * size, 2 * size, size, size);
spriteBatch.Draw(texture, drawPos, source, Color.White);
break;
}
case Terrain.Water: {
Rectangle source = new Rectangle(9 * size, 2 * size, size, size);
spriteBatch.Draw(texture, drawPos, source, Color.White);
break;
}
case Terrain.Block: {
Rectangle source = new Rectangle(6 * size, 3 * size, size, size);
spriteBatch.Draw(texture, drawPos, source, Color.White);
break;
}
case Terrain.Empty:
default:
break;
@ -75,18 +93,18 @@ namespace Jumpy {
public int Height { get; }
string[] worldDesc = new string[] {
" .",
" .",
" .",
" <=> === .",
" .",
" .",
" <=> <=> ======== == .",
" = == .",
" == .",
" .",
"=============> <==================================================================.",
"..............~~~~~................................................................." };
" X ",
" . ",
" X <======> <==X X <=> <XX> XX . ",
" XXX . ",
" XXXX . ",
" XXXXX . ",
" X <X=X> <> <> <X> = <> X X X X <> X X XX X <=X> XXXXXX . ",
" <> [] [] XX XX XXX XX XXXXXXX . ",
" <> [] [] [] XXX XXX XXXX XXX <> <> XXXXXXXX ",
" []12345678[]123456[]123456789[]1234567890 123456 123456 12345 1234 12345 1234 123XXXX XXXX1234XXXXX XXXX1234[]123 1234567[]XXXXXXXXX12345678 ",
"===========================..========..======..=========..=========> <=============> <==============================================================> <=======..==============..==============================",
"...................................................................] [.............] [..............................................................] [......................................................." };
public World(Texture2D texture) {
// TODO: better error handling for if the string[] isn't rectangular.
@ -109,9 +127,18 @@ namespace Jumpy {
case '.':
terrain = Terrain.Rock;
break;
case '[':
terrain = Terrain.RockL;
break;
case ']':
terrain = Terrain.RockR;
break;
case '~':
terrain = Terrain.Water;
break;
case 'X':
terrain = Terrain.Block;
break;
case ' ':
default:
terrain = Terrain.Empty;

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