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move groundLevel up a bit

GitOrigin-RevId: 45af011ee0
master
Colin McMillen 4 years ago
parent
commit
6766e5ecf3
  1. 2
      Jumpy.Shared/Player.cs

2
Jumpy.Shared/Player.cs

@ -17,7 +17,7 @@ namespace Jumpy {
private Texture2D texture;
// TODO: stop assuming 1920x1080.
private const int groundLevel = 1080 - spriteSize / 2;
private const int groundLevel = 1080 - spriteSize / 2 - 200;
private Vector2 position = new Vector2(200, groundLevel);
private Facing facing = Facing.Right;
private Pose pose = Pose.Standing;

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