f78bff249c
cycle through different attack animations
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GitOrigin-RevId: e40102b81be56d59948fbfd92d2536262f521c8a
2020-02-13 14:53:15 -05:00
0e363de306
change player sprite to ninja
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GitOrigin-RevId: 73bc09808a1abf1a130986adfed1d3aa6d220b5c
2020-02-13 14:53:11 -05:00
fe64ec705d
Bound player position by both edges of the World.
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Fixes #10 and #22 .
GitOrigin-RevId: 166be078982f148035072b717b668d47d7541571
2020-02-13 14:52:51 -05:00
ab62e8929a
cleanup: sprite{Height,Width} -> halfSize
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GitOrigin-RevId: 5620d26f72ba46c74eb7f5335ad1d2b9a3b29602
2020-02-13 14:52:47 -05:00
793b292a29
pass in AABBs instead of Rectangles to Player.Update
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GitOrigin-RevId: 08fe1aaf34210415acaa41e7e407eb1275602889
2020-02-13 14:52:35 -05:00
946497160b
Player.Update() now uses Bresenham's line algorithm.
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This works, but is still a bit hacky. Cleanups to follow soon.
GitOrigin-RevId: 597a857a200584fee2c06237d7d7dd10403bdfeb
2020-02-13 14:52:31 -05:00
f2db2f4b9e
use new collision-detection algorithm with old resolution algorithm (wip, slightly hacky)
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GitOrigin-RevId: 998aa02a561ebf9f745b08b1186d39afad92a38e
2020-02-13 14:52:19 -05:00
08792320df
make Facing's enum value correspond to the x-direction they're looking
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GitOrigin-RevId: fe9318a68edd86a2dcfe949640aba48a2039f69e
2020-02-13 14:52:15 -05:00
61b50efa40
make CollisionTargets an array, and don't recompute it every frame
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GitOrigin-RevId: 92a02231edae5729778ea9ac60a46c83e248c744
2020-02-13 14:52:03 -05:00
84fa044675
more readability fixed via Visual Studio suggestions
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GitOrigin-RevId: 330f13485cee32f3a069442bad69c57911a0a34c
2020-02-13 14:51:31 -05:00
4b14aef1b5
make a bunch of fields readonly
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GitOrigin-RevId: 0c3533c6509a6f0199410e977d3377c34b4a753d
2020-02-13 14:51:27 -05:00
f5ca85264f
Add Clock class & use it from Player and SneakGame
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GitOrigin-RevId: fe20c836ca693fdabad4ce72bfdf8952b59b735b
2020-02-13 14:51:19 -05:00
c7ec9e3ad7
start Player on ground
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GitOrigin-RevId: e781328586e453e0e8c080b7ccb5026de3348064
2020-02-13 14:51:15 -05:00
87100eaa67
Player.Update now takes a float which is the model time elapsed.
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Player.Draw doesn't depend on time elapsed any more.
GitOrigin-RevId: 3396f85f61c8ee430fda8986770663f561538294
2020-02-13 14:51:08 -05:00
ae8fa0d21d
Revert "Add .gitignore and .gitattributes."
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This reverts commit 5c9f574644ecd78b112ea857d658f670ef4773e3.
GitOrigin-RevId: 277054282d105e4a5f185ac51983581c89b8a031
2020-02-13 14:50:24 -05:00
cb1b78b875
Add .gitignore and .gitattributes.
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GitOrigin-RevId: 5c9f574644ecd78b112ea857d658f670ef4773e3
2020-02-13 14:50:20 -05:00
ea07fc146b
add TODO about setting ySpeed = 0 in head-bonk
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GitOrigin-RevId: 657d92ebbd303e3da4375ad23dfaf403025622cf
2020-02-13 14:50:13 -05:00
2f75847615
remove toast
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GitOrigin-RevId: f4e9adf692392df1406f55b32e4a441caeb56f58
2020-02-13 14:50:09 -05:00
459e43186a
refactor Player input/state handling to be less tangled
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GitOrigin-RevId: 68bd79b722d7fcf2ef8abaf644e2b13544a08ae8
2020-02-13 14:50:05 -05:00
ea82c4ffd3
rename SpritePosition -> SpriteIndex
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GitOrigin-RevId: b620c8922b92ac9f5b1b4298dfa9ed35a7641f11
2020-02-13 14:50:01 -05:00
db6f3e1425
Add Input class to group gamepad & keyboard inputs together.
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For motion directions (up/down & left/right), have them cancel each other out
if the player attempts to go in opposite directions at once.
Refactor Player & SneakGame to use the new Input class & remove direct access
to Keyboard & GamePad.
GitOrigin-RevId: 80fbed887408ae2b80c01273a49b150f38285dcb
2020-02-13 14:49:45 -05:00
cc37561076
run dos2unix on all source files
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GitOrigin-RevId: c65ff59d86415057167f600d1c31545b1ff0b49b
2020-02-13 14:49:30 -05:00
b169584794
cleanup: spritePosition -> SpritePosition
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GitOrigin-RevId: b715b0be5499f41c905257f3b19481a9fd81bf71
2020-02-13 14:49:15 -05:00
660d163119
converted all TODOs into Issues
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GitOrigin-RevId: aae80308b34fcfa7a99b8dc97c56ee33ceb900ef
2020-02-13 14:49:08 -05:00
096f577e61
change namespace to SemiColinGames
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GitOrigin-RevId: 3c4e116e770edfcca7f661b3f0d74bb312aa6a04
2020-02-13 14:48:35 -05:00
569a330e89
move Jumpy.Shared -> Shared directory
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GitOrigin-RevId: 781f1fb42b49baa0463ac284ffba7df767fdf8b3
2020-02-13 14:48:28 -05:00