remove toast
GitOrigin-RevId: f4e9adf692392df1406f55b32e4a441caeb56f58
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@ -162,7 +162,6 @@ namespace SemiColinGames {
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public void Draw(SpriteBatch spriteBatch, Camera camera, GameTime time) {
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int index = SpriteIndex(pose, time);
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Debug.Toast("" + index);
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Rectangle textureSource = new Rectangle(index * spriteSize, 0, spriteSize, spriteSize);
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Vector2 spriteCenter = new Vector2(spriteSize / 2, spriteSize / 2);
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SpriteEffects effect = facing == Facing.Right ?
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