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cleanup: spritePosition -> SpritePosition

GitOrigin-RevId: b715b0be54
master
Colin McMillen 4 years ago
parent
commit
b169584794
  1. 4
      Shared/Player.cs

4
Shared/Player.cs

@ -157,7 +157,7 @@ namespace SemiColinGames {
position.X = Math.Max(position.X, 0 + spriteWidth);
}
private int spritePosition(Pose pose, GameTime time) {
private int SpritePosition(Pose pose, GameTime time) {
int frameNum = (time.TotalGameTime.Milliseconds / 125) % 4;
if (frameNum == 3) {
frameNum = 1;
@ -192,7 +192,7 @@ namespace SemiColinGames {
}
public void Draw(SpriteBatch spriteBatch, Camera camera, GameTime time) {
int index = spritePosition(pose, time);
int index = SpritePosition(pose, time);
Rectangle textureSource = new Rectangle(index * spriteSize, 0, spriteSize, spriteSize);
Vector2 spriteCenter = new Vector2(spriteSize / 2, spriteSize / 2);
SpriteEffects effect = facing == Facing.Right ?

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