diff --git a/Shared/Player.cs b/Shared/Player.cs index 22aab65..67c0db8 100644 --- a/Shared/Player.cs +++ b/Shared/Player.cs @@ -157,7 +157,7 @@ namespace SemiColinGames { position.X = Math.Max(position.X, 0 + spriteWidth); } - private int spritePosition(Pose pose, GameTime time) { + private int SpritePosition(Pose pose, GameTime time) { int frameNum = (time.TotalGameTime.Milliseconds / 125) % 4; if (frameNum == 3) { frameNum = 1; @@ -192,7 +192,7 @@ namespace SemiColinGames { } public void Draw(SpriteBatch spriteBatch, Camera camera, GameTime time) { - int index = spritePosition(pose, time); + int index = SpritePosition(pose, time); Rectangle textureSource = new Rectangle(index * spriteSize, 0, spriteSize, spriteSize); Vector2 spriteCenter = new Vector2(spriteSize / 2, spriteSize / 2); SpriteEffects effect = facing == Facing.Right ?