Colin McMillen
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1fbcacecfc
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add ground texture
GitOrigin-RevId: 2313a9c038
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4 years ago |
Colin McMillen
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06620ce368
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add TODO to Player
GitOrigin-RevId: 0f94fab230
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4 years ago |
Colin McMillen
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2c2feb0f88
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fix turbosword issue
GitOrigin-RevId: 57127fc84e
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4 years ago |
Colin McMillen
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3589a3660f
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remove spurious cast
GitOrigin-RevId: 62d8d539d7
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4 years ago |
Colin McMillen
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7fe248aecc
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refactor uses of gamepad / keyboard history
GitOrigin-RevId: ee4d881cb0
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4 years ago |
Colin McMillen
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307efa5f5b
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use History for handling gamepad & keyboard state
GitOrigin-RevId: 87aa91b212
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4 years ago |
Colin McMillen
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826e308cfe
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add History data structure
GitOrigin-RevId: b327e9a0a4
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4 years ago |
Colin McMillen
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fbbbdd14ee
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phrase world pixel-size in terms of fractions of 1080p
GitOrigin-RevId: d2a9cb18d1
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4 years ago |
Colin McMillen
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df6cee8df1
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partial work toward keeping multiple render targets around for GIF encoding
GitOrigin-RevId: 8061896562
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4 years ago |
Colin McMillen
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524ed70b9d
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refactor FpsCounter index increment
GitOrigin-RevId: f8c636747e
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4 years ago |
Colin McMillen
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80b6e2ac5c
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FpsCounter now returns an int (rounded up)
rename gameTime -> time in Player
GitOrigin-RevId: 0270c026e6
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4 years ago |
Colin McMillen
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59764cbbbd
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change back to Celeste-like camera resolution
GitOrigin-RevId: 5b245ec8c0
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4 years ago |
Colin McMillen
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523d1b519d
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add resolution to FPS display
GitOrigin-RevId: c414668d05
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4 years ago |
Colin McMillen
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0d7af3edbe
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rename back to FpsCounter hopefully with right caps this time
GitOrigin-RevId: 8711e1d906
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4 years ago |
Colin McMillen
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6659be3ec2
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temp rename because Windows Git is bad
GitOrigin-RevId: c5cc586bcd
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4 years ago |
Colin McMillen
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568bcf8071
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add FPS counter
GitOrigin-RevId: 7186a6f3cd
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4 years ago |
Colin McMillen
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c247b6c389
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Add Consolas as sprite font
GitOrigin-RevId: e30c036fa1
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4 years ago |
Colin McMillen
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83709e9a61
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pull out world viewport size into a Camera class
GitOrigin-RevId: 92cd946afe
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4 years ago |
Colin McMillen
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05a779e1fb
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draw to a RenderTarget & scale that to screen
GitOrigin-RevId: b4635c5fab
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4 years ago |
Colin McMillen
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7f4ce7e854
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add nod during stretch
GitOrigin-RevId: 54f82b43a8
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4 years ago |
Colin McMillen
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576ac65eb7
|
slight tweak to sword-swinging code
GitOrigin-RevId: 042df7ea95
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4 years ago |
Colin McMillen
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6766e5ecf3
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move groundLevel up a bit
GitOrigin-RevId: 45af011ee0
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4 years ago |
Colin McMillen
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44874f781d
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whee, now you can jump!
GitOrigin-RevId: e8c408b0ff
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4 years ago |
Colin McMillen
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d9ed88a9ef
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dpad support
GitOrigin-RevId: 9c28c2defa
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4 years ago |
Colin McMillen
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050a5b0567
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add sword swing
GitOrigin-RevId: 46ebf8496e
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4 years ago |
Colin McMillen
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fdd0eb60c4
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basic Player motions and poses
GitOrigin-RevId: 88a4e7a208
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4 years ago |
Colin McMillen
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cb2f9687fa
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fix build
GitOrigin-RevId: 76185e284b
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4 years ago |
Colin McMillen
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6bb646e2ce
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support xbox deploy
GitOrigin-RevId: c8a9a06bf9
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4 years ago |
Colin McMillen
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fb50667459
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add player sprite with looping animation
GitOrigin-RevId: 2e77393290
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4 years ago |
Colin McMillen
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3f603d6bd3
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add Android app skeleton
GitOrigin-RevId: 35018deaba
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4 years ago |
Colin McMillen
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f6d1cac42f
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rename IWindow -> IDisplay & refactor uses
GitOrigin-RevId: 9cb63778de
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4 years ago |
Colin McMillen
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92f4558c18
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add Initialize() to IWindow & refactor uses of IWindow
GitOrigin-RevId: fa4c2f04d3
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4 years ago |
Colin McMillen
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bb5aab6495
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set mouse visible; smol refactor
GitOrigin-RevId: b6a557f79b
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4 years ago |
Colin McMillen
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a33c4d90fd
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Make IWindow interface & make fullscreen work in UWP & OpenGL.
GitOrigin-RevId: 17e3e11548
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4 years ago |
Colin McMillen
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149ecf8075
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Basic working skeleton in OpenGL and UWP.
GitOrigin-RevId: 762b683654
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4 years ago |
Colin McMillen
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96404d7cf8
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Add project files.
GitOrigin-RevId: d2c4368f41
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4 years ago |