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using Microsoft.Xna.Framework; |
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using Microsoft.Xna.Framework.Graphics; |
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using Microsoft.Xna.Framework.Input; |
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using System.Collections.Generic; |
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namespace Jumpy { |
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public class JumpyGame : Game { |
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GraphicsDeviceManager graphics; |
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SpriteBatch spriteBatch; |
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SpriteFont font; |
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KeyboardInput keyboardInput = new KeyboardInput(); |
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public JumpyGame() { |
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graphics = new GraphicsDeviceManager(this); |
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Content.RootDirectory = "Content"; |
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} |
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// Performs initialization that's needed before starting to run.
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protected override void Initialize() { |
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base.Initialize(); |
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} |
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// Called once per game. Loads all game content.
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protected override void LoadContent() { |
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spriteBatch = new SpriteBatch(GraphicsDevice); |
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font = Content.Load<SpriteFont>("font"); |
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} |
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// Called once per game. Unloads all game content.
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protected override void UnloadContent() { |
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// TODO: Unload any non ContentManager content here.
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} |
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// Updates the game world.
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protected override void Update(GameTime gameTime) { |
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keyboardInput.Update(); |
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List<Keys> keysDown = keyboardInput.NewKeysDown(); |
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//if (keysDown.Contains(Keys.F12))
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//{
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// SetFullScreen(!fullScreen);
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//}
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || |
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keysDown.Contains(Keys.Escape)) { |
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Exit(); |
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} |
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base.Update(gameTime); |
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} |
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// Called when the game should draw itself.
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protected override void Draw(GameTime gameTime) { |
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GraphicsDevice.Clear(Color.CornflowerBlue); |
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spriteBatch.Begin(); |
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spriteBatch.DrawString(font, "hello world", new Vector2(100, 100), Color.Black); |
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spriteBatch.End(); |
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base.Draw(gameTime); |
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} |
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} |
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} |