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@ -68,12 +68,11 @@ namespace Jumpy { |
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if (frameNum == 3) { |
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frameNum = 1; |
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} |
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int sourceX = spriteTileSize * frameNum + spriteTileSize * 3; |
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int sourceY = spriteTileSize * 0; |
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Rectangle source = new Rectangle(sourceX, sourceY, 144, 144); |
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// Vector2 position = new Vector2(0, 0);
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int sourceX = spriteSize * frameNum + spriteSize * 3; |
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int sourceY = spriteSize * 0; |
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Rectangle source = new Rectangle(sourceX, sourceY, spriteSize, spriteSize); |
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Vector2 position = new Vector2(100, 100); |
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Vector2 spriteCenter = new Vector2(144 / 2, 144 / 2); |
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Vector2 spriteCenter = new Vector2(spriteSize / 2, spriteSize / 2); |
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spriteBatch.Begin(); |
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spriteBatch.Draw(playerTexture, position, source, Color.White, 0f, spriteCenter, Vector2.One, SpriteEffects.FlipHorizontally, 0f); |
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spriteBatch.End(); |
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