From cb2f9687fad42ff938bb8641536eee9f88817336 Mon Sep 17 00:00:00 2001 From: Colin McMillen Date: Sun, 8 Dec 2019 08:30:42 -0500 Subject: [PATCH] fix build GitOrigin-RevId: 76185e284b5506cd191287b51908deae0f4a71cc --- Jumpy.Shared/JumpyGame.cs | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/Jumpy.Shared/JumpyGame.cs b/Jumpy.Shared/JumpyGame.cs index 80a681d..da74fde 100644 --- a/Jumpy.Shared/JumpyGame.cs +++ b/Jumpy.Shared/JumpyGame.cs @@ -68,12 +68,11 @@ namespace Jumpy { if (frameNum == 3) { frameNum = 1; } - int sourceX = spriteTileSize * frameNum + spriteTileSize * 3; - int sourceY = spriteTileSize * 0; - Rectangle source = new Rectangle(sourceX, sourceY, 144, 144); - // Vector2 position = new Vector2(0, 0); + int sourceX = spriteSize * frameNum + spriteSize * 3; + int sourceY = spriteSize * 0; + Rectangle source = new Rectangle(sourceX, sourceY, spriteSize, spriteSize); Vector2 position = new Vector2(100, 100); - Vector2 spriteCenter = new Vector2(144 / 2, 144 / 2); + Vector2 spriteCenter = new Vector2(spriteSize / 2, spriteSize / 2); spriteBatch.Begin(); spriteBatch.Draw(playerTexture, position, source, Color.White, 0f, spriteCenter, Vector2.One, SpriteEffects.FlipHorizontally, 0f); spriteBatch.End();