Browse Source

rename IWindow -> IDisplay & refactor uses

GitOrigin-RevId: 9cb63778de
master
Colin McMillen 4 years ago
parent
commit
f6d1cac42f
  1. 2
      Jumpy.Shared/IDisplay.cs
  2. 2
      Jumpy.Shared/Jumpy.Shared.projitems
  3. 4
      Jumpy.Shared/JumpyGame.cs

2
Jumpy.Shared/IWindow.cs → Jumpy.Shared/IDisplay.cs

@ -1,7 +1,7 @@
using Microsoft.Xna.Framework;
namespace Jumpy {
public interface IWindow {
public interface IDisplay {
void Initialize(GameWindow window, GraphicsDeviceManager graphics);
void SetFullScreen(bool fullScreen);
}

2
Jumpy.Shared/Jumpy.Shared.projitems

@ -9,7 +9,7 @@
<Import_RootNamespace>Jumpy.Shared</Import_RootNamespace>
</PropertyGroup>
<ItemGroup>
<Compile Include="$(MSBuildThisFileDirectory)IWindow.cs" />
<Compile Include="$(MSBuildThisFileDirectory)IDisplay.cs" />
<Compile Include="$(MSBuildThisFileDirectory)KeyboardInput.cs" />
<Compile Include="$(MSBuildThisFileDirectory)JumpyGame.cs" />
</ItemGroup>

4
Jumpy.Shared/JumpyGame.cs

@ -11,7 +11,7 @@ namespace Jumpy {
SpriteFont font;
KeyboardInput keyboardInput = new KeyboardInput();
bool fullScreen = false;
IWindow display;
IDisplay display;
public JumpyGame() {
graphics = new GraphicsDeviceManager(this);
@ -21,7 +21,7 @@ namespace Jumpy {
// Performs initialization that's needed before starting to run.
protected override void Initialize() {
display = (IWindow) Services.GetService(typeof(IWindow));
display = (IDisplay) Services.GetService(typeof(IDisplay));
display.Initialize(Window, graphics);
display.SetFullScreen(fullScreen);
base.Initialize();

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