420 Commits (9bf5a157e7c35725ab1385faa60a6eb19449349e)
 

Author SHA1 Message Date
Colin McMillen 6b9aa0844c Update demo level. 4 years ago
Colin McMillen 0df153581c Add new terrain types to World 4 years ago
Colin McMillen b06155aa88 Render backgrounds from back-to-front in an array. 4 years ago
Colin McMillen cf5167fba7 Player: tweak constants, track jump hangtime. 4 years ago
Colin McMillen 90b003e0b0 Change Debug button from left shoulder to Select. 4 years ago
Colin McMillen 05638483a4 Support 4-layer parallax-scrolling backgrounds. 4 years ago
Colin McMillen 8405f32f3c simplify lightingEffect initialization 4 years ago
Colin McMillen 57d15cbbd9 Load all textures & fonts in one place. 4 years ago
Colin McMillen 8f5514b776 More refactoring of Tile loading. 4 years ago
Colin McMillen 2934296649 Refactor tile creation to support assets from multiple tilesets. 4 years ago
Colin McMillen 02aba3ad84 Game objects now take in a ContentManager & load their own textures. 4 years ago
Colin McMillen f0ea8d8ef2 Reorganize Content/ into multiple subdirectories. 4 years ago
Colin McMillen 9eeede2310 Shared.shproj: remove redundant & out-of-date file listings 4 years ago
Colin McMillen 7935b6aaff Scene: go back to drawing Player behind tiles. 4 years ago
Colin McMillen 7e7b0f7715 Move most of the drawing code into a Scene class 4 years ago
Colin McMillen 43f6bded70 draw backgrounds as partially transparent 4 years ago
Colin McMillen 3107c8448e clean up copybara config a smidge 4 years ago
Colin McMillen 143aeb983d copybara: github source url now comes from gitea private 4 years ago
Colin McMillen c99a59ca51 change copybara config 4 years ago
Colin McMillen 786b230a6c LinesOfSight: don't draw yellow lines 4 years ago
Colin McMillen e2ea2e1d3f Add ability to restart the level. Fixes #9. 4 years ago
Colin McMillen a32ef2a0eb Add unit tests for Geometry.Rotate(Vector2). 4 years ago
Colin McMillen 1ffe1444b2 Debug: draw rects as 4 GPU-accelerated lines. 4 years ago
Colin McMillen 48a9297a57 draw Debug stuff on top of everything (after lighting) 4 years ago
Colin McMillen 5d21ff2a0f Debug.DrawLines: use GPU to draw lines. 4 years ago
Colin McMillen a21802e9f2 FMath.DegToRad(): use look-up table. 4 years ago
Colin McMillen 24078d6c62 move FieldOfView into Player 4 years ago
Colin McMillen 66f895fab8 Player: remove GetPose, add VisionRange and VisionRay. 4 years ago
Colin McMillen c94ae6eb25 Player: make Facing an int property. 4 years ago
Colin McMillen faa45d6fea add new URLs to copybara config 4 years ago
Colin McMillen 96668a6d0a update README for new /semicolin/ paths 4 years ago
Colin McMillen e7f15bb94e bcs: allow names of other tree-likes, such as MonoGame's 'develop' branch 4 years ago
Colin McMillen a84231582c bcs: add -x argument to specify a file extension 4 years ago
Colin McMillen 5210ef7398 bcs: add ability to set context lines; clean up some expansions 4 years ago
Colin McMillen 2789c0d1b4 add bcs.sh (Bad Code Search) 4 years ago
Colin McMillen 4a7cc839a0 whoops, put copybara config back into the right place 4 years ago
Colin McMillen 8cf840d451 move copybara config into separate directory 4 years ago
Colin McMillen 4d64d6fa12 Initialize and dispose of whiteTexture in SneakGame. 4 years ago
Colin McMillen 036d932476 embolden the website 4 years ago
Colin McMillen 7a639d9a02 update README.md with more links to git.semicolin.games 4 years ago
Colin McMillen e774c018f4 update README with new canonical repo location 4 years ago
Colin McMillen d19d5f025c switch order of copybara'ing 4 years ago
Colin McMillen 1a3cc2dc4c update copybara configs to include gitea 4 years ago
Colin McMillen 257a74ca58 LinesOfSight: use less-deprecated DrawIndexedPrimitives() call. 4 years ago
Colin McMillen 23278334b0 use DrawIndexedPrimitives; fixes #41 4 years ago
Colin McMillen f01efcde01 Split LinesOfSight into separate Draw() and Update() functions. 4 years ago
Colin McMillen 5b7c0dd888 move LinesOfSight into its own file 4 years ago
Colin McMillen 571e0e1dab update README 4 years ago
Colin McMillen 967e93d56e update README 4 years ago
Colin McMillen 93a5d477bb New FOV algorithm that works pretty well. 4 years ago