Draw Debug lines using GPU #19

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opened 2020-02-13 22:44:33 +00:00 by mcmillen · 0 comments
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Drawing DebugLines is pretty inefficient since it basically boils down to: draw every pixel in order.

Let's do this with appropriate graphics primitives instead.

Drawing DebugLines is pretty inefficient since it basically boils down to: draw every pixel in order. Let's do this with appropriate graphics primitives instead.
mcmillen added the
performance
label 2020-02-13 22:44:33 +00:00
mcmillen added this to the 2020-Feb-10 milestone 2020-02-13 23:24:24 +00:00
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Reference: semicolin/sneak#19
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