GitOrigin-RevId: 1ebd5fe922
1ebd5fe922
@ -35,7 +35,6 @@ namespace SemiColinGames {
float angle = -fov / 2 + fovStep * i;
Vector2 rotated = ray.Rotate(angle);
Vector2 closestHit = Vector2.Add(eyePos, rotated);
Debug.AddLine(eyePos, closestHit, Color.Yellow);
float hitTime = 1f;
Vector2 halfTileSize = new Vector2(World.TileSize / 2.0f, World.TileSize / 2.0f);