sneak/Shared
2020-03-11 13:56:33 -04:00
..
Camera.cs make Camera & NPC fields readonly 2020-03-10 15:06:25 -04:00
Clock.cs make some classes static and some fields readonly 2020-03-09 12:48:10 -04:00
Debug.cs Debug.AddLine(): make the 4-ints version the default 2020-03-11 12:48:55 -04:00
ExtensionMethods.cs add support for 8x8 obstacles 2020-03-10 17:10:09 -04:00
FpsCounter.cs make top-level classes public 2020-03-09 12:22:33 -04:00
FSM.cs make some classes static and some fields readonly 2020-03-09 12:48:10 -04:00
Geometry.cs World: load levels by parsing a JSON level description. 2020-03-08 17:23:51 -04:00
History.cs FSM / Player / NPCs now get World as an argument to Update() 2020-03-06 12:28:58 -05:00
IDisplay.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Input.cs FSM / Player / NPCs now get World as an argument to Update() 2020-03-06 12:28:58 -05:00
Line.cs make some classes static and some fields readonly 2020-03-09 12:48:10 -04:00
LinesOfSight.cs remove World.TileSize constant 2020-03-11 11:01:34 -04:00
NPC.cs calculate NPC physics-box correctly 2020-03-11 13:56:33 -04:00
Player.cs remove jumpTime / jumpElapsed 2020-03-10 15:06:52 -04:00
Scene.cs Scene: always draw LinesOfSight 2020-03-09 14:57:39 -04:00
Shared.projitems Pull out the "Paused" string into a file. 2020-03-09 12:46:19 -04:00
Shared.shproj Shared.shproj: remove redundant & out-of-date file listings 2020-02-17 21:22:16 -05:00
SneakGame.cs Keep Update() from advancing by very large chunks; use more double math 2020-03-11 11:12:14 -04:00
SoundEffects.cs add short music loop to demo stage 2020-03-02 15:33:56 -05:00
Sprites.cs make top-level classes public 2020-03-09 12:22:33 -04:00
Strings.cs Pull out the "Paused" string into a file. 2020-03-09 12:46:19 -04:00
Text.cs make top-level classes public 2020-03-09 12:22:33 -04:00
Textures.cs Player: start using Sprite data to calculate texture source / animations. 2020-03-05 15:28:34 -05:00
Timer.cs make some classes static and some fields readonly 2020-03-09 12:48:10 -04:00
World.cs remove World.TileSize constant 2020-03-11 11:01:34 -04:00