Commit Graph

219 Commits

Author SHA1 Message Date
0df153581c Add new terrain types to World
GitOrigin-RevId: ab811a1b52ea011a7acea078ec6e78735a298d59
2020-02-19 15:07:48 -05:00
b06155aa88 Render backgrounds from back-to-front in an array.
GitOrigin-RevId: 1f4ca760d4dc4a73a4f96f6b04ee2929e789a5eb
2020-02-19 15:07:44 -05:00
cf5167fba7 Player: tweak constants, track jump hangtime.
GitOrigin-RevId: 868003a32664b89212cdb4cf082d96016c5529f9
2020-02-19 15:07:40 -05:00
90b003e0b0 Change Debug button from left shoulder to Select.
GitOrigin-RevId: 7e633c9904572c0f88859f2929ee5743ae2f3261
2020-02-19 15:07:36 -05:00
05638483a4 Support 4-layer parallax-scrolling backgrounds.
GitOrigin-RevId: 58c1d1fee99e56dd656af5bbf628fbdc16d55e14
2020-02-19 13:07:58 -05:00
8405f32f3c simplify lightingEffect initialization
GitOrigin-RevId: 28ca3d2336fe78f152aff2b810e90dc06e7816b6
2020-02-19 11:24:56 -05:00
57d15cbbd9 Load all textures & fonts in one place.
GitOrigin-RevId: 076c86b24f4e4e314a52457a01d5c77e197a2fa2
2020-02-19 11:20:20 -05:00
8f5514b776 More refactoring of Tile loading.
GitOrigin-RevId: 96a697bc78cdaefc874b9eb7b9d4cca28efe27f2
2020-02-18 16:50:47 -05:00
2934296649 Refactor tile creation to support assets from multiple tilesets.
GitOrigin-RevId: 9863c368214536e09009e27dcb68b8d42f3d04f0
2020-02-18 15:24:49 -05:00
02aba3ad84 Game objects now take in a ContentManager & load their own textures.
GitOrigin-RevId: 4f40548d9f100f4bad181a59f4df44397f7ccf76
2020-02-18 13:58:04 -05:00
f0ea8d8ef2 Reorganize Content/ into multiple subdirectories.
Add new tilesets from anokolisa.

GitOrigin-RevId: 90cfd52a3c374beff7c1b8d07899e822bdf2e541
2020-02-18 10:30:05 -05:00
9eeede2310 Shared.shproj: remove redundant & out-of-date file listings
GitOrigin-RevId: e7cc4d730faa5bc22a6aae55df53d55c6e44b41a
2020-02-17 21:22:16 -05:00
7935b6aaff Scene: go back to drawing Player behind tiles.
GitOrigin-RevId: afaff144f2af1f0ebcaf5b640cb621413110f380
2020-02-17 21:22:12 -05:00
7e7b0f7715 Move most of the drawing code into a Scene class
GitOrigin-RevId: 4515493a3bbf99b9513f2f1e66acadae1df53a5a
2020-02-17 21:08:32 -05:00
43f6bded70 draw backgrounds as partially transparent
GitOrigin-RevId: b570a9aab75d18e6f7778dc851537794f30d801a
2020-02-17 19:59:52 -05:00
3107c8448e clean up copybara config a smidge
GitOrigin-RevId: 5179f64eecdf7f500a9341c22402fe42ef032529
2020-02-17 18:43:54 -05:00
143aeb983d copybara: github source url now comes from gitea private
GitOrigin-RevId: a926ea61d8b9d744dc8175dcae310d03760f1f26
2020-02-17 18:43:50 -05:00
c99a59ca51 change copybara config
GitOrigin-RevId: bef86d68989d27ad55efe5f3bb037ad87df1b723
2020-02-17 16:14:20 -05:00
786b230a6c LinesOfSight: don't draw yellow lines
GitOrigin-RevId: 1ebd5fe922856036d814a129520a5f3d6e1e4447
2020-02-16 19:44:36 -05:00
e2ea2e1d3f Add ability to restart the level. Fixes #9.
GitOrigin-RevId: e7a0cdcdded50e2f02067a166a33e18504aac344
2020-02-16 19:22:36 -05:00
a32ef2a0eb Add unit tests for Geometry.Rotate(Vector2).
Fixes #20.

GitOrigin-RevId: 45cd5e99a2c841235e2d9ed29744fe22900ce167
2020-02-15 16:49:57 -05:00
1ffe1444b2 Debug: draw rects as 4 GPU-accelerated lines.
GitOrigin-RevId: 3286d0476b5032d785f74191609db4fbd768433c
2020-02-15 16:32:39 -05:00
48a9297a57 draw Debug stuff on top of everything (after lighting)
GitOrigin-RevId: e07fbc6b27af23912de1344a1bc3788ef69fd9c5
2020-02-15 16:32:34 -05:00
5d21ff2a0f Debug.DrawLines: use GPU to draw lines.
Fixes #19.

GitOrigin-RevId: d837e0ddafa0b7ea66fea4bba05ca7412a3c5726
2020-02-15 15:47:45 -05:00
a21802e9f2 FMath.DegToRad(): use look-up table.
GitOrigin-RevId: 2dab2e175cf99448595304eeb7593bf499485273
2020-02-15 15:15:24 -05:00
24078d6c62 move FieldOfView into Player
GitOrigin-RevId: 6d6a4094533819b11deebd5319616b5f5ed68948
2020-02-15 15:00:26 -05:00
66f895fab8 Player: remove GetPose, add VisionRange and VisionRay.
Fixes #21.

GitOrigin-RevId: 720972d1c8bd989edc38289f2e66e91290cf0134
2020-02-15 14:57:21 -05:00
c94ae6eb25 Player: make Facing an int property.
Partial work toward #21.

GitOrigin-RevId: 902c46d19abb7c1a2c3a2aa3bfb344d52fa6a970
2020-02-15 14:49:35 -05:00
faa45d6fea add new URLs to copybara config
GitOrigin-RevId: 0a4d6916519cd4b5e1b3e7d2c51664f15e6f6adf
2020-02-14 00:28:54 -05:00
96668a6d0a update README for new /semicolin/ paths
GitOrigin-RevId: bbc66639fb10b132764008cdef240cabe8642fae
2020-02-14 00:26:37 -05:00
e7f15bb94e bcs: allow names of other tree-likes, such as MonoGame's 'develop' branch
GitOrigin-RevId: b7fc8ac5aa313168e5cfdc1a82e4931bb617d4b5
2020-02-14 00:06:25 -05:00
a84231582c bcs: add -x argument to specify a file extension
GitOrigin-RevId: 0fa5ad849d0462d085c29665276bcbc5cdf4944a
2020-02-13 23:42:05 -05:00
5210ef7398 bcs: add ability to set context lines; clean up some expansions
GitOrigin-RevId: 718fc9bb92eb9a2643f262739a2017a6341cde1f
2020-02-13 23:30:31 -05:00
2789c0d1b4 add bcs.sh (Bad Code Search)
fixes #22.

GitOrigin-RevId: f13bee397fc4bfc957f07cb89d1766ee55ae0415
2020-02-13 23:13:41 -05:00
4a7cc839a0 whoops, put copybara config back into the right place
GitOrigin-RevId: 06793793690729217c307880bee1468f2623f033
2020-02-13 21:57:39 -05:00
8cf840d451 move copybara config into separate directory
GitOrigin-RevId: e2ba23b6783b2789eabe0ac7f90cd4e9b0b752c5
2020-02-13 21:57:35 -05:00
4d64d6fa12 Initialize and dispose of whiteTexture in SneakGame.
Fixes #7.

GitOrigin-RevId: 024688e8fc8ed28950147baefc2fda2005e6aced
2020-02-13 18:36:48 -05:00
036d932476 embolden the website
GitOrigin-RevId: 5a26d02d6f73266c8b0f6cad88f2be754b239cfc
2020-02-13 18:04:48 -05:00
7a639d9a02 update README.md with more links to git.semicolin.games
GitOrigin-RevId: 395e3549758078b1740d3c6da4feda73a32f57d1
2020-02-13 18:03:37 -05:00
e774c018f4 update README with new canonical repo location
GitOrigin-RevId: 5dca0b3ff62cd419084ced243498a9ae26bf0c76
2020-02-13 17:20:51 -05:00
d19d5f025c switch order of copybara'ing
GitOrigin-RevId: 822e1129b3f784b2859d2c5dcf53c69d4125ecc0
2020-02-13 16:24:16 -05:00
1a3cc2dc4c update copybara configs to include gitea
GitOrigin-RevId: 4ef820b461a80b0b17dfe1d9d4800186437811f9
2020-02-13 16:22:05 -05:00
257a74ca58 LinesOfSight: use less-deprecated DrawIndexedPrimitives() call.
GitOrigin-RevId: 87d9482de392dfc659cc5c7e8fa354e9b6941425
2020-02-13 16:05:05 -05:00
23278334b0 use DrawIndexedPrimitives; fixes #41
GitOrigin-RevId: 6cc7429d0b69ace6da4f965af6f70fff2f1e139b
2020-02-13 14:55:22 -05:00
f01efcde01 Split LinesOfSight into separate Draw() and Update() functions.
Don't make new arrays every frame.

Partial solution to bug #41, just need to DrawIndexedPrimitives() now.

GitOrigin-RevId: 0e769d3288dce17fe174b2a1d82a99b1d9994213
2020-02-13 14:55:18 -05:00
5b7c0dd888 move LinesOfSight into its own file
GitOrigin-RevId: 21a722cc9d31abf0f5d33cccebb82d7786e45fde
2020-02-13 14:55:14 -05:00
571e0e1dab update README
GitOrigin-RevId: 1067c9c662c23c7531eec82f92b5d937bd078c6c
2020-02-13 14:55:10 -05:00
967e93d56e update README
GitOrigin-RevId: 621666d7c68e509a9d82117c4cc80f9d5f894042
2020-02-13 14:55:06 -05:00
93a5d477bb New FOV algorithm that works pretty well.
Saved for posterity here, approximately:
https://twitter.com/mcmillen/status/1227326054949408768

GitOrigin-RevId: e960dad1d9241c08dbf1292c6856311d4ebd7a85
2020-02-13 14:55:02 -05:00
7cc953a44e add extension method: Vector2.Rotate()
GitOrigin-RevId: ee1e84ff188d5a3134dafb1f5150199682c4e063
2020-02-13 14:54:58 -05:00