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Simple SNES shoot-'em-up game. |
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Simple SNES shoot-'em-up game. |
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Run build.bat to build it. Assumes you have the wla assembler binaries and Neviksti's pcx2snes somewhere on your path. |
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Credits: |
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* Programming: Colin McMillen (<c@16bit.cc>, [+ColinMcMillen](https://plus.google.com/+ColinMcMillen)) |
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* Ship graphics: Scott Robertson ([@carnivac](https://twitter.com/carnivac), <http://carnivac.tumblr.com>) |
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The main files are: |
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pewpew.asm: main code file. |
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memory.asm: definitions of variable names (and memory layout) used by the game. |
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Run build.bat to build it. Assumes you have the `wla` assembler binaries and Neviksti's `pcx2snes` somewhere on your path. |
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registers.asm: definitions & documentation of important SNES registers. |
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header.asm: definition of ROM layout & SNES header information for wla. |
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init.asm: boilerplate "initialize the hardware" macro. |
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The main files are: |
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* pewpew.asm: main code file. |
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* memory.asm: definitions of variable names (and memory layout) used by the game. |
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* registers.asm: definitions & documentation of important SNES registers. |
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* header.asm: definition of ROM layout & SNES header information for wla. |
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* init.asm: boilerplate "initialize the hardware" macro. |