From aec5466f74f614bb9333d917b8fd53fd3ea26184 Mon Sep 17 00:00:00 2001 From: Colin McMillen Date: Sat, 6 Jun 2015 10:25:47 -0400 Subject: [PATCH] Update README.md --- README.md | 21 ++++++++++----------- 1 file changed, 10 insertions(+), 11 deletions(-) diff --git a/README.md b/README.md index cf45fe3..cac6996 100644 --- a/README.md +++ b/README.md @@ -1,15 +1,14 @@ Simple SNES shoot-'em-up game. -Run build.bat to build it. Assumes you have the wla assembler binaries and Neviksti's pcx2snes somewhere on your path. +Credits: +* Programming: Colin McMillen (, [+ColinMcMillen](https://plus.google.com/+ColinMcMillen)) +* Ship graphics: Scott Robertson ([@carnivac](https://twitter.com/carnivac), ) -The main files are: - -pewpew.asm: main code file. - -memory.asm: definitions of variable names (and memory layout) used by the game. +Run build.bat to build it. Assumes you have the `wla` assembler binaries and Neviksti's `pcx2snes` somewhere on your path. -registers.asm: definitions & documentation of important SNES registers. - -header.asm: definition of ROM layout & SNES header information for wla. - -init.asm: boilerplate "initialize the hardware" macro. +The main files are: +* pewpew.asm: main code file. +* memory.asm: definitions of variable names (and memory layout) used by the game. +* registers.asm: definitions & documentation of important SNES registers. +* header.asm: definition of ROM layout & SNES header information for wla. +* init.asm: boilerplate "initialize the hardware" macro.