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8 years ago | |
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.gitignore | 8 years ago | |
README.md | 8 years ago | |
build.bat | 8 years ago | |
header.asm | 8 years ago | |
init.asm | 8 years ago | |
memory.asm | 8 years ago | |
pewpew.asm | 8 years ago | |
registers.asm | 8 years ago | |
sprites32.pcx | 8 years ago | |
tiles.pcx | 8 years ago | |
wlalink.cfg | 8 years ago |
README.md
Simple SNES shoot-'em-up game.
Credits:
- Programming: Colin McMillen (c@16bit.cc, +ColinMcMillen)
- Ship graphics: Scott Robertson (@carnivac, http://carnivac.tumblr.com)
Run build.bat to build it. Assumes you have the wla
assembler binaries and Neviksti's pcx2snes
somewhere on your path.
The main files are:
- pewpew.asm: main code file.
- memory.asm: definitions of variable names (and memory layout) used by the game.
- registers.asm: definitions & documentation of important SNES registers.
- header.asm: definition of ROM layout & SNES header information for wla.
- init.asm: boilerplate "initialize the hardware" macro.
Screenshot: