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@ -495,7 +495,7 @@ UpdateShotCooldown: |
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SpawnEnemyShips: |
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GetRandomByte |
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bit #%00111111 ; Spawn ships every this-many frames (on average). |
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bit #%01111111 ; Spawn ships every this-many frames (on average). |
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beq + |
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rts |
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+ |
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@ -552,7 +552,7 @@ UpdateEnemyShips: |
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sta enemyShipArray, Y ; reap it. |
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bra ++ |
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+ |
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sta enemyShipArray + 1, Y |
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sta enemyShipArray + 1, Y ; move it. |
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++ |
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@ -568,7 +568,7 @@ UpdateEnemyShips: |
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SpawnEnemyShots: |
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lda vBlankCounter |
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bit #%00001111 ; Spawn shots every this-many frames. |
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bit #%00011111 ; Spawn shots every this-many frames. |
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beq + |
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rts |
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+ |
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