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Colin McMillen 6 years ago
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README.md

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Simple SNES shoot-'em-up game.
Run build.bat to build it. Assumes you have the wla assembler binaries and Neviksti's pcx2snes somewhere on your path.
Credits:
* Programming: Colin McMillen (<c@16bit.cc>, [+ColinMcMillen](https://plus.google.com/+ColinMcMillen))
* Ship graphics: Scott Robertson ([@carnivac](https://twitter.com/carnivac), <http://carnivac.tumblr.com>)
The main files are:
pewpew.asm: main code file.
memory.asm: definitions of variable names (and memory layout) used by the game.
Run build.bat to build it. Assumes you have the `wla` assembler binaries and Neviksti's `pcx2snes` somewhere on your path.
registers.asm: definitions & documentation of important SNES registers.
header.asm: definition of ROM layout & SNES header information for wla.
init.asm: boilerplate "initialize the hardware" macro.
The main files are:
* pewpew.asm: main code file.
* memory.asm: definitions of variable names (and memory layout) used by the game.
* registers.asm: definitions & documentation of important SNES registers.
* header.asm: definition of ROM layout & SNES header information for wla.
* init.asm: boilerplate "initialize the hardware" macro.
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