A stealth-based 2D platformer where you don't have to kill anyone unless you want to. https://www.semicolin.games
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Colin McMillen b4e644c2d4 calculate spriteCenter more rigorously 4 years ago
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Camera.cs make Camera & NPC fields readonly 4 years ago
Clock.cs make some classes static and some fields readonly 4 years ago
Debug.cs Debug.AddLine(): make the 4-ints version the default 4 years ago
ExtensionMethods.cs add support for 8x8 obstacles 4 years ago
FSM.cs make some classes static and some fields readonly 4 years ago
FpsCounter.cs make top-level classes public 4 years ago
Geometry.cs World: load levels by parsing a JSON level description. 4 years ago
History.cs FSM / Player / NPCs now get World as an argument to Update() 4 years ago
IDisplay.cs run dos2unix on all source files 4 years ago
Input.cs FSM / Player / NPCs now get World as an argument to Update() 4 years ago
Line.cs make some classes static and some fields readonly 4 years ago
LinesOfSight.cs remove World.TileSize constant 4 years ago
NPC.cs calculate spriteCenter more rigorously 4 years ago
Player.cs remove jumpTime / jumpElapsed 4 years ago
Scene.cs Scene: always draw LinesOfSight 4 years ago
Shared.projitems Pull out the "Paused" string into a file. 4 years ago
Shared.shproj Shared.shproj: remove redundant & out-of-date file listings 4 years ago
SneakGame.cs Keep Update() from advancing by very large chunks; use more double math 4 years ago
SoundEffects.cs add short music loop to demo stage 4 years ago
Sprites.cs make top-level classes public 4 years ago
Strings.cs Pull out the "Paused" string into a file. 4 years ago
Text.cs make top-level classes public 4 years ago
Textures.cs Player: start using Sprite data to calculate texture source / animations. 4 years ago
Timer.cs make some classes static and some fields readonly 4 years ago
World.cs remove World.TileSize constant 4 years ago