sneak/Shared
Colin McMillen 946497160b Player.Update() now uses Bresenham's line algorithm.
This works, but is still a bit hacky. Cleanups to follow soon.

GitOrigin-RevId: 597a857a200584fee2c06237d7d7dd10403bdfeb
2020-02-13 14:52:31 -05:00
..
Camera.cs Camera.Update: remove unused time parameter 2020-02-13 14:50:32 -05:00
Clock.cs clean up private fields/properties 2020-02-13 14:51:47 -05:00
Debug.cs add Debug.AddRect(AABB) function 2020-02-13 14:52:27 -05:00
FpsCounter.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Geometry.cs Add code for intersecting axis-aligned bounding boxes with segments & each other 2020-02-13 14:52:07 -05:00
History.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
IDisplay.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Input.cs add Pause functionality 2020-02-13 14:51:04 -05:00
LICENSE.txt Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Line.cs remove unused using statement 2020-02-13 14:52:23 -05:00
Player.cs Player.Update() now uses Bresenham's line algorithm. 2020-02-13 14:52:31 -05:00
Shared.projitems Add code for intersecting axis-aligned bounding boxes with segments & each other 2020-02-13 14:52:07 -05:00
Shared.shproj Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
SneakGame.cs make CollisionTargets an array, and don't recompute it every frame 2020-02-13 14:52:03 -05:00
World.cs make CollisionTargets an array, and don't recompute it every frame 2020-02-13 14:52:03 -05:00