sneak/Shared
2020-03-11 16:04:22 -04:00
..
Camera.cs Player: track position with a Vector2. 2020-03-11 16:04:22 -04:00
Clock.cs make some classes static and some fields readonly 2020-03-09 12:48:10 -04:00
Debug.cs Debug.AddLine(): make the 4-ints version the default 2020-03-11 12:48:55 -04:00
ExtensionMethods.cs add support for 8x8 obstacles 2020-03-10 17:10:09 -04:00
FpsCounter.cs make top-level classes public 2020-03-09 12:22:33 -04:00
FSM.cs make some classes static and some fields readonly 2020-03-09 12:48:10 -04:00
Geometry.cs
History.cs
IDisplay.cs
Input.cs
Line.cs make some classes static and some fields readonly 2020-03-09 12:48:10 -04:00
LinesOfSight.cs remove World.TileSize constant 2020-03-11 11:01:34 -04:00
NPC.cs NPC: Position is now a Vector2, not a Point 2020-03-11 15:07:00 -04:00
Player.cs Player: track position with a Vector2. 2020-03-11 16:04:22 -04:00
Scene.cs Scene: always draw LinesOfSight 2020-03-09 14:57:39 -04:00
Shared.projitems Pull out the "Paused" string into a file. 2020-03-09 12:46:19 -04:00
Shared.shproj
SneakGame.cs Keep Update() from advancing by very large chunks; use more double math 2020-03-11 11:12:14 -04:00
SoundEffects.cs
Sprites.cs Sprite: keep track of Width and Height 2020-03-11 14:42:10 -04:00
Strings.cs Pull out the "Paused" string into a file. 2020-03-09 12:46:19 -04:00
Text.cs make top-level classes public 2020-03-09 12:22:33 -04:00
Textures.cs
Timer.cs make some classes static and some fields readonly 2020-03-09 12:48:10 -04:00
World.cs Player: track position with a Vector2. 2020-03-11 16:04:22 -04:00