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Camera.cs
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Player: track position with a Vector2.
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2020-03-11 16:04:22 -04:00 |
Clock.cs
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make some classes static and some fields readonly
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2020-03-09 12:48:10 -04:00 |
Debug.cs
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Debug.AddLine(): make the 4-ints version the default
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2020-03-11 12:48:55 -04:00 |
ExtensionMethods.cs
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add support for 8x8 obstacles
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2020-03-10 17:10:09 -04:00 |
FpsCounter.cs
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make top-level classes public
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2020-03-09 12:22:33 -04:00 |
FSM.cs
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make some classes static and some fields readonly
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2020-03-09 12:48:10 -04:00 |
Geometry.cs
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History.cs
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IDisplay.cs
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Input.cs
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Line.cs
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make some classes static and some fields readonly
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2020-03-09 12:48:10 -04:00 |
LinesOfSight.cs
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remove World.TileSize constant
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2020-03-11 11:01:34 -04:00 |
NPC.cs
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NPC: Position is now a Vector2, not a Point
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2020-03-11 15:07:00 -04:00 |
Player.cs
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Player: track position with a Vector2.
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2020-03-11 16:04:22 -04:00 |
Scene.cs
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Scene: always draw LinesOfSight
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2020-03-09 14:57:39 -04:00 |
Shared.projitems
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Pull out the "Paused" string into a file.
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2020-03-09 12:46:19 -04:00 |
Shared.shproj
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SneakGame.cs
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Keep Update() from advancing by very large chunks; use more double math
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2020-03-11 11:12:14 -04:00 |
SoundEffects.cs
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Sprites.cs
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Sprite: keep track of Width and Height
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2020-03-11 14:42:10 -04:00 |
Strings.cs
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Pull out the "Paused" string into a file.
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2020-03-09 12:46:19 -04:00 |
Text.cs
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make top-level classes public
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2020-03-09 12:22:33 -04:00 |
Textures.cs
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Timer.cs
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make some classes static and some fields readonly
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2020-03-09 12:48:10 -04:00 |
World.cs
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Player: track position with a Vector2.
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2020-03-11 16:04:22 -04:00 |