A stealth-based 2D platformer where you don't have to kill anyone unless you want to. https://www.semicolin.games
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Colin McMillen 1eb4d7a7d2 Debug off by default 4 years ago
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Camera.cs New FOV algorithm that works pretty well. 4 years ago
Clock.cs clean up private fields/properties 4 years ago
Debug.cs Debug off by default 4 years ago
FpsCounter.cs run dos2unix on all source files 4 years ago
Geometry.cs FMath.DegToRad(): use look-up table. 4 years ago
History.cs History: make backing array readonly 4 years ago
IDisplay.cs run dos2unix on all source files 4 years ago
Input.cs Change Debug button from left shoulder to Select. 4 years ago
LICENSE.txt rename LICENSE -> LICENSE.txt & add copy to tools/ 4 years ago
Levels.cs Update demo level. 4 years ago
Line.cs remove unused using statement 4 years ago
LinesOfSight.cs move FieldOfView into Player 4 years ago
Player.cs Player: tweak constants, track jump hangtime. 4 years ago
Scene.cs Show lines of sight only when Debug enabled 4 years ago
Shared.projitems Load all textures & fonts in one place. 4 years ago
Shared.shproj Shared.shproj: remove redundant & out-of-date file listings 4 years ago
SneakGame.cs Cycle through levels when player hits the "restart level" button. 4 years ago
Textures.cs Render backgrounds from back-to-front in an array. 4 years ago
Timer.cs Timer: don't automatically DumpStats(); refactor string prefixes during dump 4 years ago
World.cs Add new terrain types to World 4 years ago