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@ -35,7 +35,6 @@ namespace SemiColinGames { |
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float angle = -fov / 2 + fovStep * i; |
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float angle = -fov / 2 + fovStep * i; |
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Vector2 rotated = ray.Rotate(angle); |
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Vector2 rotated = ray.Rotate(angle); |
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Vector2 closestHit = Vector2.Add(eyePos, rotated); |
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Vector2 closestHit = Vector2.Add(eyePos, rotated); |
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Debug.AddLine(eyePos, closestHit, Color.Yellow); |
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float hitTime = 1f; |
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float hitTime = 1f; |
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Vector2 halfTileSize = new Vector2(World.TileSize / 2.0f, World.TileSize / 2.0f); |
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Vector2 halfTileSize = new Vector2(World.TileSize / 2.0f, World.TileSize / 2.0f); |
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