move groundLevel up a bit
GitOrigin-RevId: 45af011ee04538fb2921927298468c18f453d4b9
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@ -17,7 +17,7 @@ namespace Jumpy {
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private Texture2D texture;
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// TODO: stop assuming 1920x1080.
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private const int groundLevel = 1080 - spriteSize / 2;
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private const int groundLevel = 1080 - spriteSize / 2 - 200;
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private Vector2 position = new Vector2(200, groundLevel);
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private Facing facing = Facing.Right;
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private Pose pose = Pose.Standing;
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