move groundLevel up a bit

GitOrigin-RevId: 45af011ee04538fb2921927298468c18f453d4b9
This commit is contained in:
Colin McMillen 2019-12-08 11:51:50 -05:00
parent 44874f781d
commit 6766e5ecf3

View File

@ -17,7 +17,7 @@ namespace Jumpy {
private Texture2D texture;
// TODO: stop assuming 1920x1080.
private const int groundLevel = 1080 - spriteSize / 2;
private const int groundLevel = 1080 - spriteSize / 2 - 200;
private Vector2 position = new Vector2(200, groundLevel);
private Facing facing = Facing.Right;
private Pose pose = Pose.Standing;