sneak/Shared/SoundEffects.cs

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C#
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using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
namespace SemiColinGames {
public static class SoundEffects {
public static SoundEffect IntroMusic;
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public static SoundEffect[] SwordSwings = new SoundEffect[14];
// Returns true if all SoundEffects were successfully loaded.
public static void Load(ContentManager content) {
try {
IntroMusic = content.Load<SoundEffect>("music/playonloop/smash_bros_short");
SwordSwings[0] = content.Load<SoundEffect>("sfx/zs_whoosh_30568");
SwordSwings[1] = content.Load<SoundEffect>("sfx/zs_whoosh_30569");
SwordSwings[2] = content.Load<SoundEffect>("sfx/zs_whoosh_30570");
SwordSwings[3] = content.Load<SoundEffect>("sfx/zs_whoosh_30571");
SwordSwings[4] = content.Load<SoundEffect>("sfx/zs_whoosh_30572");
SwordSwings[5] = content.Load<SoundEffect>("sfx/zs_whoosh_30573");
SwordSwings[6] = content.Load<SoundEffect>("sfx/zs_whoosh_30574");
SwordSwings[7] = content.Load<SoundEffect>("sfx/zs_whoosh_30575");
SwordSwings[8] = content.Load<SoundEffect>("sfx/zs_whoosh_30576");
SwordSwings[9] = content.Load<SoundEffect>("sfx/zs_whoosh_30577");
SwordSwings[10] = content.Load<SoundEffect>("sfx/zs_whoosh_30578");
SwordSwings[11] = content.Load<SoundEffect>("sfx/zs_whoosh_30579");
SwordSwings[12] = content.Load<SoundEffect>("sfx/zs_whoosh_30580");
SwordSwings[13] = content.Load<SoundEffect>("sfx/zs_whoosh_30581");
} catch (NoAudioHardwareException) {
Debug.WriteLine("SoundEffects.Load(): NoAudioHardwareException");
}
}
}
}