Simple SNES shoot-'em-up game.
36b54692c1
We now keep a buffer that has one byte per sprite, and later pack it into the bitfield format wanted by OAM, instead of calculating the bitfield manually during UpdateWorld |
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.gitignore | ||
build.bat | ||
header.asm | ||
init.asm | ||
pewpew.asm | ||
README.md | ||
registers.asm | ||
sprites32.pcx | ||
tiles.pcx | ||
wlalink.cfg |
Simple SNES game.