Simple SNES shoot-'em-up game.
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Colin McMillen 36b54692c1 Simplify handling of secondary sprite table.
We now keep a buffer that has one byte per sprite, and later pack it
into the bitfield format wanted by OAM, instead of calculating the
bitfield manually during UpdateWorld
2015-05-29 08:03:20 -04:00
.gitignore Add *.pic and *.clr to gitignore. 2015-05-25 09:40:26 -04:00
build.bat Use 32x32 sprites for ship. 2015-05-25 09:42:54 -04:00
header.asm Add a "ship" and let the player move around. 2015-05-23 14:00:43 -04:00
init.asm Rename InitSNES.asm -> init.asm 2015-05-23 15:42:47 -04:00
pewpew.asm Simplify handling of secondary sprite table. 2015-05-29 08:03:20 -04:00
README.md Create README.md 2015-05-22 14:35:51 -04:00
registers.asm Remove trailing whitespace. 2015-05-27 07:09:44 -04:00
sprites32.pcx Add the ability to shoot with the B button. 2015-05-25 12:01:42 -04:00
tiles.pcx Animate player sprite. Use BG3 instead of BG2. 2015-05-24 19:49:04 -04:00
wlalink.cfg Add build.bat and wlalink config file. 2015-05-22 14:37:52 -04:00

Simple SNES game.