Use new ship sprite.
Taken from: http://opengameart.org/content/spaceships-1 and shrunk down a bit.
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476495574f
commit
e2a51abc7b
@ -62,7 +62,7 @@ Start:
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jsr FillScratch
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; Start the background color as a dark blue.
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lda #8
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lda #4
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sta $24
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; Player's initial starting location.
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20
sprites.asm
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sprites.asm
@ -1,10 +1,10 @@
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; Created with eKid's pcx2snes converter ;
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SpriteData:
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.db $10, $00, $28, $10, $A8, $90, $64, $58, $E3, $DC, $30, $0F, $AC, $93, $60, $5F$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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.db $00, $00, $00, $00, $00, $00, $F8, $00, $80, $00, $70, $80, $0E, $F0, $01, $FE$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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.db $10, $00, $28, $10, $28, $10, $A4, $98, $63, $5C, $30, $0F, $6C, $53, $20, $1F$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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.db $00, $00, $00, $00, $00, $00, $F8, $00, $80, $00, $70, $80, $0E, $F0, $01, $FE$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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.db $00, $00, $03, $03, $00, $03, $01, $03, $05, $07, $03, $01, $03, $03, $02, $03$00, $00, $00, $00, $03, $00, $03, $00, $03, $00, $02, $10, $03, $48, $00, $2F
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.db $00, $00, $00, $00, $60, $E0, $00, $C0, $70, $F8, $C0, $F0, $F0, $FE, $E2, $CF$00, $00, $00, $00, $80, $00, $C0, $00, $40, $80, $30, $00, $CE, $00, $13, $EC
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.db $00, $00, $03, $03, $00, $03, $01, $03, $05, $07, $03, $01, $03, $03, $02, $03$00, $00, $00, $00, $03, $00, $03, $00, $03, $20, $02, $90, $03, $00, $00, $67
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.db $00, $00, $00, $00, $60, $E0, $00, $C0, $70, $F8, $C0, $F0, $F0, $FE, $E2, $CF$00, $00, $00, $00, $80, $00, $C0, $00, $40, $80, $30, $00, $CE, $00, $13, $EC
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.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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@ -17,14 +17,14 @@ SpriteData:
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.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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.db $60, $5F, $AC, $93, $30, $0F, $E3, $DC, $64, $58, $A8, $90, $28, $10, $10, $00$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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.db $01, $FE, $0E, $F0, $70, $80, $80, $00, $F8, $00, $00, $00, $00, $00, $00, $00$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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.db $20, $1F, $6C, $53, $30, $0F, $63, $5C, $A4, $98, $28, $10, $28, $10, $10, $00$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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.db $01, $FE, $0E, $F0, $70, $80, $80, $00, $F8, $00, $00, $00, $00, $00, $00, $00$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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.db $02, $03, $03, $03, $03, $01, $05, $07, $01, $03, $00, $03, $03, $03, $00, $00$00, $37, $03, $48, $02, $10, $03, $00, $03, $00, $03, $00, $00, $00, $00, $00
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.db $E2, $CF, $F0, $FE, $C0, $F0, $70, $F8, $00, $C0, $60, $E0, $00, $00, $00, $00$13, $EC, $CE, $00, $30, $00, $40, $80, $C0, $00, $80, $00, $00, $00, $00, $00
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.db $02, $03, $03, $03, $03, $01, $05, $07, $01, $03, $00, $03, $03, $03, $00, $00$00, $4F, $03, $10, $02, $A0, $03, $00, $03, $00, $03, $00, $00, $00, $00, $00
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.db $E2, $CF, $F0, $FE, $C0, $F0, $70, $F8, $00, $C0, $60, $E0, $00, $00, $00, $00$13, $EC, $CE, $00, $30, $00, $40, $80, $C0, $00, $80, $00, $00, $00, $00, $00
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SpritePalette:
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.db $1F, $7C, $00, $00, $FF, $7F, $1F, $02, $00, $00, $00, $00, $00, $00, $00, $00
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.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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.db $1F, $7C, $00, $00, $8D, $0C, $08, $19, $25, $29, $CF, $18, $8B, $29, $0F, $36
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.db $1F, $02, $8E, $5E, $18, $5B, $FF, $7F, $00, $00, $00, $00, $00, $00, $00, $00
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; 20 tiles (12 spaces)
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; 640 bytes
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BIN
sprites.pcx
BIN
sprites.pcx
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