Browse Source

Use new ship sprite.

Taken from:
http://opengameart.org/content/spaceships-1
and shrunk down a bit.
main
Colin McMillen 9 years ago
parent
commit
e2a51abc7b
  1. 2
      pewpew.asm
  2. 20
      sprites.asm
  3. BIN
      sprites.pcx

2
pewpew.asm

@ -62,7 +62,7 @@ Start:
jsr FillScratch
; Start the background color as a dark blue.
lda #8
lda #4
sta $24
; Player's initial starting location.

20
sprites.asm

@ -1,10 +1,10 @@
; Created with eKid's pcx2snes converter ;
SpriteData:
.db $10, $00, $28, $10, $A8, $90, $64, $58, $E3, $DC, $30, $0F, $AC, $93, $60, $5F$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
.db $00, $00, $00, $00, $00, $00, $F8, $00, $80, $00, $70, $80, $0E, $F0, $01, $FE$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
.db $10, $00, $28, $10, $28, $10, $A4, $98, $63, $5C, $30, $0F, $6C, $53, $20, $1F$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
.db $00, $00, $00, $00, $00, $00, $F8, $00, $80, $00, $70, $80, $0E, $F0, $01, $FE$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
.db $00, $00, $03, $03, $00, $03, $01, $03, $05, $07, $03, $01, $03, $03, $02, $03$00, $00, $00, $00, $03, $00, $03, $00, $03, $00, $02, $10, $03, $48, $00, $2F
.db $00, $00, $00, $00, $60, $E0, $00, $C0, $70, $F8, $C0, $F0, $F0, $FE, $E2, $CF$00, $00, $00, $00, $80, $00, $C0, $00, $40, $80, $30, $00, $CE, $00, $13, $EC
.db $00, $00, $03, $03, $00, $03, $01, $03, $05, $07, $03, $01, $03, $03, $02, $03$00, $00, $00, $00, $03, $00, $03, $00, $03, $20, $02, $90, $03, $00, $00, $67
.db $00, $00, $00, $00, $60, $E0, $00, $C0, $70, $F8, $C0, $F0, $F0, $FE, $E2, $CF$00, $00, $00, $00, $80, $00, $C0, $00, $40, $80, $30, $00, $CE, $00, $13, $EC
.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
@ -17,14 +17,14 @@ SpriteData:
.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
.db $60, $5F, $AC, $93, $30, $0F, $E3, $DC, $64, $58, $A8, $90, $28, $10, $10, $00$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
.db $01, $FE, $0E, $F0, $70, $80, $80, $00, $F8, $00, $00, $00, $00, $00, $00, $00$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
.db $20, $1F, $6C, $53, $30, $0F, $63, $5C, $A4, $98, $28, $10, $28, $10, $10, $00$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
.db $01, $FE, $0E, $F0, $70, $80, $80, $00, $F8, $00, $00, $00, $00, $00, $00, $00$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
.db $02, $03, $03, $03, $03, $01, $05, $07, $01, $03, $00, $03, $03, $03, $00, $00$00, $37, $03, $48, $02, $10, $03, $00, $03, $00, $03, $00, $00, $00, $00, $00
.db $E2, $CF, $F0, $FE, $C0, $F0, $70, $F8, $00, $C0, $60, $E0, $00, $00, $00, $00$13, $EC, $CE, $00, $30, $00, $40, $80, $C0, $00, $80, $00, $00, $00, $00, $00
.db $02, $03, $03, $03, $03, $01, $05, $07, $01, $03, $00, $03, $03, $03, $00, $00$00, $4F, $03, $10, $02, $A0, $03, $00, $03, $00, $03, $00, $00, $00, $00, $00
.db $E2, $CF, $F0, $FE, $C0, $F0, $70, $F8, $00, $C0, $60, $E0, $00, $00, $00, $00$13, $EC, $CE, $00, $30, $00, $40, $80, $C0, $00, $80, $00, $00, $00, $00, $00
SpritePalette:
.db $1F, $7C, $00, $00, $FF, $7F, $1F, $02, $00, $00, $00, $00, $00, $00, $00, $00
.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
.db $1F, $7C, $00, $00, $8D, $0C, $08, $19, $25, $29, $CF, $18, $8B, $29, $0F, $36
.db $1F, $02, $8E, $5E, $18, $5B, $FF, $7F, $00, $00, $00, $00, $00, $00, $00, $00
; 20 tiles (12 spaces)
; 640 bytes

BIN
sprites.pcx

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