From e2a51abc7b9e8edf39b3a65abf0514ab87d4556b Mon Sep 17 00:00:00 2001 From: Colin McMillen Date: Sun, 24 May 2015 20:32:41 -0400 Subject: [PATCH] Use new ship sprite. Taken from: http://opengameart.org/content/spaceships-1 and shrunk down a bit. --- pewpew.asm | 2 +- sprites.asm | 20 ++++++++++---------- sprites.pcx | Bin 1147 -> 1182 bytes 3 files changed, 11 insertions(+), 11 deletions(-) diff --git a/pewpew.asm b/pewpew.asm index 0059352..f05a53a 100644 --- a/pewpew.asm +++ b/pewpew.asm @@ -62,7 +62,7 @@ Start: jsr FillScratch ; Start the background color as a dark blue. - lda #8 + lda #4 sta $24 ; Player's initial starting location. diff --git a/sprites.asm b/sprites.asm index 5dedb02..6f89012 100644 --- a/sprites.asm +++ b/sprites.asm @@ -1,10 +1,10 @@ ; Created with eKid's pcx2snes converter ; SpriteData: - .db $10, $00, $28, $10, $A8, $90, $64, $58, $E3, $DC, $30, $0F, $AC, $93, $60, $5F$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 - .db $00, $00, $00, $00, $00, $00, $F8, $00, $80, $00, $70, $80, $0E, $F0, $01, $FE$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 - .db $10, $00, $28, $10, $28, $10, $A4, $98, $63, $5C, $30, $0F, $6C, $53, $20, $1F$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 - .db $00, $00, $00, $00, $00, $00, $F8, $00, $80, $00, $70, $80, $0E, $F0, $01, $FE$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 + .db $00, $00, $03, $03, $00, $03, $01, $03, $05, $07, $03, $01, $03, $03, $02, $03$00, $00, $00, $00, $03, $00, $03, $00, $03, $00, $02, $10, $03, $48, $00, $2F + .db $00, $00, $00, $00, $60, $E0, $00, $C0, $70, $F8, $C0, $F0, $F0, $FE, $E2, $CF$00, $00, $00, $00, $80, $00, $C0, $00, $40, $80, $30, $00, $CE, $00, $13, $EC + .db $00, $00, $03, $03, $00, $03, $01, $03, $05, $07, $03, $01, $03, $03, $02, $03$00, $00, $00, $00, $03, $00, $03, $00, $03, $20, $02, $90, $03, $00, $00, $67 + .db $00, $00, $00, $00, $60, $E0, $00, $C0, $70, $F8, $C0, $F0, $F0, $FE, $E2, $CF$00, $00, $00, $00, $80, $00, $C0, $00, $40, $80, $30, $00, $CE, $00, $13, $EC .db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 @@ -17,14 +17,14 @@ SpriteData: .db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 - .db $60, $5F, $AC, $93, $30, $0F, $E3, $DC, $64, $58, $A8, $90, $28, $10, $10, $00$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 - .db $01, $FE, $0E, $F0, $70, $80, $80, $00, $F8, $00, $00, $00, $00, $00, $00, $00$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 - .db $20, $1F, $6C, $53, $30, $0F, $63, $5C, $A4, $98, $28, $10, $28, $10, $10, $00$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 - .db $01, $FE, $0E, $F0, $70, $80, $80, $00, $F8, $00, $00, $00, $00, $00, $00, $00$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 + .db $02, $03, $03, $03, $03, $01, $05, $07, $01, $03, $00, $03, $03, $03, $00, $00$00, $37, $03, $48, $02, $10, $03, $00, $03, $00, $03, $00, $00, $00, $00, $00 + .db $E2, $CF, $F0, $FE, $C0, $F0, $70, $F8, $00, $C0, $60, $E0, $00, $00, $00, $00$13, $EC, $CE, $00, $30, $00, $40, $80, $C0, $00, $80, $00, $00, $00, $00, $00 + .db $02, $03, $03, $03, $03, $01, $05, $07, $01, $03, $00, $03, $03, $03, $00, $00$00, $4F, $03, $10, $02, $A0, $03, $00, $03, $00, $03, $00, $00, $00, $00, $00 + .db $E2, $CF, $F0, $FE, $C0, $F0, $70, $F8, $00, $C0, $60, $E0, $00, $00, $00, $00$13, $EC, $CE, $00, $30, $00, $40, $80, $C0, $00, $80, $00, $00, $00, $00, $00 SpritePalette: - .db $1F, $7C, $00, $00, $FF, $7F, $1F, $02, $00, $00, $00, $00, $00, $00, $00, $00 - .db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 + .db $1F, $7C, $00, $00, $8D, $0C, $08, $19, $25, $29, $CF, $18, $8B, $29, $0F, $36 + .db $1F, $02, $8E, $5E, $18, $5B, $FF, $7F, $00, $00, $00, $00, $00, $00, $00, $00 ; 20 tiles (12 spaces) ; 640 bytes diff --git a/sprites.pcx b/sprites.pcx index 1c5f3e823ea535ad32660e1778d2f63575085023..801eae1f4fbfd0d8e5f1e47be360685a3665286d 100644 GIT binary patch literal 1182 zcmeHDu?oUK41M+NU2O$dCv_DBL2%c_)y+w8baHf7@KgK)cb8mS3yR;+KRI)?wbsp5 z3|uZRyd*F2UB?4k7cC5&fn(#Z%<19#qH;ot7$ole5{|Saam{?hNGg)I%*Tizr1BMs zS_F??Kto&TYC$rzQ3*1HkV~|@u^SDStNHG*F?(!}XQGoamhiX#1%C1Z E4_YZ->Hq)$ literal 1147 zcmeH@T?)cL41{NP5kv%!pa)@C}YIF!2@ciCi%Bs22jxsv>4y-G qAsD{qXxdh{s!d~w%v049)?3uu`Lyw|py&=oc3tkV(RP79xxfcGZAhyC