Add a period.
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@ -492,6 +492,7 @@ UpdateWorld:
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sta spriteTableScratchStart
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; Move shot coords and copy into sprite table.
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ldx #0 ; Position in main sprite table.
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ldy #0 ; Position in secondary scratch sprite table.
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; To modify sprite table 2 - one bit set for each active shot.
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; These bits will be *removed* from the sprite table entry.
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