bug fixes and performance improvements
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parent
6df7f1e53b
commit
8d4bf9c69f
32
Program.cs
32
Program.cs
@ -77,7 +77,7 @@ public class ViewTool : ITool {
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}
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public string Status() {
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return "view";
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return "";
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}
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public void Draw(UiGeometry geometry, Game game) {
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@ -88,12 +88,19 @@ public class ViewTool : ITool {
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// FIXME: remove unneeded dependencies on "Game" or at least refactor them a bit.
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public class CropTool : ITool {
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Photo? activePhoto;
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Photo activePhoto;
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Vector2i mouseDragStart;
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Vector2i mouseDragEnd;
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string status = "";
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public CropTool(Photo photo) {
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activePhoto = photo;
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}
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public void SetActivePhoto(Photo photo) {
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if (photo != activePhoto) {
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// FIXME: handle this sensibly.
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}
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activePhoto = photo;
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}
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@ -139,6 +146,8 @@ public class CropTool : ITool {
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// in other direction work well.
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Vector2i start = mouseDragStart;
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Vector2i end = mouseDragEnd;
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// FIXME: choose the aspect ratio based on the original image aspect ratio.
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// FIXME: allow for unconstrained crop, 1:1, etc.
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end.Y = Math.Min(end.Y, start.Y + (end.X - start.X) * 4 / 6);
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end.X = start.X + (end.Y - start.Y) * 6 / 4;
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int left = Math.Min(start.X, end.X);
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@ -160,9 +169,7 @@ public class CropTool : ITool {
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Rectangle crop = Rectangle.FromLTRB(leftTop.X, leftTop.Y, rightBottom.X, rightBottom.Y);
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// FIXME: make sure this doesn't exceed image.Bounds.
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// FIXME: once set, display it properly in the PhotoBox.
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if (activePhoto != null) {
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activePhoto.CropRectangle = crop;
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}
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activePhoto.CropRectangle = crop;
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Console.WriteLine(crop);
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}
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@ -587,7 +594,7 @@ public static class Util {
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}
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// FIXME: I'm not convinced that all of these are correct, especially the
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// cases that involve flipping (because whether you're flipping before or
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// after rotation matters.).
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// after rotation matters.)
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var operations = new Dictionary<ushort, (RotateMode, FlipMode)> {
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{ 2, (RotateMode.None, FlipMode.Horizontal) },
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{ 3, (RotateMode.Rotate180, FlipMode.None) },
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@ -606,6 +613,11 @@ public static class Util {
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}
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public static Texture RenderText(string text, int size) {
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// Make sure that 0-length text doesn't end up as a 0-size texture, which
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// might cause problems.
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if (text.Length == 0) {
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text = " ";
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}
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Font font = SystemFonts.CreateFont("Consolas", size, FontStyle.Bold);
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TextOptions options = new(font);
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FontRectangle rect = TextMeasurer.Measure(text, new TextOptions(font));
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@ -713,8 +725,6 @@ public class Game : GameWindow {
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Close();
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}
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int lastPhotoIndex = photoIndex;
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mousePosition = (Vector2i) MouseState.Position;
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// Look for mouse clicks on thumbnails or stars.
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@ -786,10 +796,6 @@ public class Game : GameWindow {
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photoIndex = Math.Clamp(photoIndex, 0, photos.Count - 1);
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}
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if (photoIndex != lastPhotoIndex) {
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// FIXME!!!: do something to reset tool state here
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}
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// Handle presses of the "rating" keys -- 0-5 and `.
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// A normal press just sets the rating of the current photo.
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// If the user is holding "shift", we instead filter to only show photos of that rating or higher.
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@ -856,7 +862,7 @@ public class Game : GameWindow {
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// Handle tool switching.
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if (activeTool == viewTool) {
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if (input.IsKeyPressed(Keys.C)) {
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activeTool = new CropTool();
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activeTool = new CropTool(photos[photoIndex]);
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}
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}
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