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rearrange statusbar a bit

main
Colin McMillen 11 months ago
parent
commit
6df7f1e53b
  1. 8
      Program.cs

8
Program.cs

@ -930,10 +930,10 @@ public class Game : GameWindow {
GL.VertexAttribPointer(texCoordLocation, 2, VertexAttribPointerType.Float, false, 5 * sizeof(float), 3 * sizeof(float));
// Load photos from a directory.
// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\photos-test\");
string[] files = Directory.GetFiles(@"c:\users\colin\desktop\photos-test\");
// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\");
// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\23\");
string[] files = Directory.GetFiles(@"G:\DCIM\100EOSR6\");
// string[] files = Directory.GetFiles(@"G:\DCIM\100EOSR6\");
// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\totte-output\2023\07\31");
// string[] files = Directory.GetFiles(@"C:\Users\colin\Pictures\photos\2018\06\23");
// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\Germany all\104D7000");
@ -1100,11 +1100,11 @@ public class Game : GameWindow {
// Second line.
y += 20;
DrawText(activeTool.Status(), geometry.StatusBox.Min.X, y);
DrawText(String.Format("FPS: {0,2}", fpsCounter.Fps), geometry.StatusBox.Max.X - 66, y);
if (activePhoto.Loaded) {
DrawText($"{(scale * 100):F1}%", geometry.StatusBox.Min.X, y);
DrawText($"{(scale * 100):F1}%", geometry.StatusBox.Max.X - 136, y);
}
DrawText(activeTool.Status(), geometry.StatusBox.Min.X + 72, y);
}
public Vector2i ScreenToImage(int x, int y) {

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