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add stars to the thumbnail view

main
Colin McMillen 12 months ago
parent
commit
7ce97438ae
  1. 14
      Program.cs

14
Program.cs

@ -518,7 +518,10 @@ public static class Util {
}
public static Texture RenderStar(float radius, bool filled) {
IPath path = new Star(x: radius, y: radius, prongs: 5, innerRadii: radius * 0.4f, outerRadii: radius, angle: Util.PI);
IPath path = new Star(x: radius, y: radius, prongs: 5, innerRadii: radius * 0.45f, outerRadii: radius, angle: Util.PI);
// We add a little bit to the width & height because the reported
// path.Bounds are often a little tighter than they should be & a couple
// pixels end up obviously missing...
Image<Rgba32> image = MakeImage(path.Bounds.Width + 2, path.Bounds.Height + 2);
IBrush brush = Brushes.Solid(Color.White);
IPen pen = Pens.Solid(Color.White, 1.5f);
@ -538,7 +541,8 @@ public class Game : GameWindow {
private static Texture TEXTURE_WHITE = new(new Image<Rgba32>(1, 1, new Rgba32(255, 255, 255)));
private static Texture TEXTURE_BLACK = new(new Image<Rgba32>(1, 1, new Rgba32(0, 0, 0)));
private static Texture STAR_FILLED = Util.RenderStar(20, true);
private static Texture STAR_EMPTY= Util.RenderStar(20, false);
private static Texture STAR_EMPTY = Util.RenderStar(20, false);
private static Texture STAR_SMALL = Util.RenderStar(6, true);
UiGeometry geometry = new();
FpsCounter fpsCounter = new();
@ -804,8 +808,12 @@ public class Game : GameWindow {
if (ribbonIndex + i >= photos.Count) {
break;
}
Photo photo = photos[ribbonIndex + i];
Box2i box = geometry.ThumbnailBoxes[i];
DrawTexture(photos[ribbonIndex + i].Texture(), box);
DrawTexture(photo.Texture(), box);
for (int j = 0; j < photo.Rating; j++) {
DrawTexture(STAR_SMALL, Util.MakeBox(box.Min.X + 8 + ((STAR_SMALL.Size.X + 2) * j), box.Min.Y + 8, STAR_SMALL.Size.X, STAR_SMALL.Size.Y));
}
if (ribbonIndex + i == photoIndex) {
DrawBox(box, 5, Color4.Black);
DrawBox(box, 3, Color4.White);

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