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@ -518,7 +518,10 @@ public static class Util { |
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} |
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public static Texture RenderStar(float radius, bool filled) { |
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IPath path = new Star(x: radius, y: radius, prongs: 5, innerRadii: radius * 0.4f, outerRadii: radius, angle: Util.PI); |
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IPath path = new Star(x: radius, y: radius, prongs: 5, innerRadii: radius * 0.45f, outerRadii: radius, angle: Util.PI); |
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// We add a little bit to the width & height because the reported
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// path.Bounds are often a little tighter than they should be & a couple
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// pixels end up obviously missing...
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Image<Rgba32> image = MakeImage(path.Bounds.Width + 2, path.Bounds.Height + 2); |
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IBrush brush = Brushes.Solid(Color.White); |
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IPen pen = Pens.Solid(Color.White, 1.5f); |
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@ -538,7 +541,8 @@ public class Game : GameWindow { |
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private static Texture TEXTURE_WHITE = new(new Image<Rgba32>(1, 1, new Rgba32(255, 255, 255))); |
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private static Texture TEXTURE_BLACK = new(new Image<Rgba32>(1, 1, new Rgba32(0, 0, 0))); |
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private static Texture STAR_FILLED = Util.RenderStar(20, true); |
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private static Texture STAR_EMPTY= Util.RenderStar(20, false); |
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private static Texture STAR_EMPTY = Util.RenderStar(20, false); |
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private static Texture STAR_SMALL = Util.RenderStar(6, true); |
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UiGeometry geometry = new(); |
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FpsCounter fpsCounter = new(); |
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@ -804,8 +808,12 @@ public class Game : GameWindow { |
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if (ribbonIndex + i >= photos.Count) { |
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break; |
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} |
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Photo photo = photos[ribbonIndex + i]; |
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Box2i box = geometry.ThumbnailBoxes[i]; |
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DrawTexture(photos[ribbonIndex + i].Texture(), box); |
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DrawTexture(photo.Texture(), box); |
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for (int j = 0; j < photo.Rating; j++) { |
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DrawTexture(STAR_SMALL, Util.MakeBox(box.Min.X + 8 + ((STAR_SMALL.Size.X + 2) * j), box.Min.Y + 8, STAR_SMALL.Size.X, STAR_SMALL.Size.Y)); |
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} |
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if (ribbonIndex + i == photoIndex) { |
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DrawBox(box, 5, Color4.Black); |
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DrawBox(box, 3, Color4.White); |
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