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display rating info in upper left

main
Colin McMillen 12 months ago
parent
commit
77b0f2b191
  1. 28
      Program.cs

28
Program.cs

@ -496,8 +496,6 @@ public static class Util {
FontRectangle rect = TextMeasurer.Measure(text, new TextOptions(font));
Image<Rgba32> image = MakeImage(rect.Width, rect.Height);
IBrush brush = Brushes.Solid(Color.White);
// IPen pen = Pens.Solid(Color.Black, 1f);
// image.Mutate(x => x.DrawText(options, text, brush, pen));
image.Mutate(x => x.DrawText(options, text, brush));
Texture texture = new Texture(image);
image.Dispose();
@ -519,10 +517,15 @@ public static class Util {
return new OpenTK.Windowing.Common.Input.Image[]{ opentkImage };
}
public static Texture RenderStar(float radius) {
public static Texture RenderStar(float radius, bool filled) {
IPath path = new Star(x: radius, y: radius, prongs: 5, innerRadii: radius * 0.4f, outerRadii: radius, angle: Util.PI);
Image<Rgba32> image = MakeImage(path.Bounds.Width, path.Bounds.Height);
image.Mutate(x => x.Fill(Color.White, path));
Image<Rgba32> image = MakeImage(path.Bounds.Width + 2, path.Bounds.Height + 2);
IBrush brush = Brushes.Solid(Color.White);
IPen pen = Pens.Solid(Color.White, 1.5f);
if (filled) {
image.Mutate(x => x.Fill(brush, path));
}
image.Mutate(x => x.Draw(pen, path));
Texture texture = new Texture(image);
image.Dispose();
return texture;
@ -534,6 +537,8 @@ public class Game : GameWindow {
private static Texture TEXTURE_WHITE = new(new Image<Rgba32>(1, 1, new Rgba32(255, 255, 255)));
private static Texture TEXTURE_BLACK = new(new Image<Rgba32>(1, 1, new Rgba32(0, 0, 0)));
private static Texture STAR_FILLED = Util.RenderStar(20, true);
private static Texture STAR_EMPTY= Util.RenderStar(20, false);
UiGeometry geometry = new();
FpsCounter fpsCounter = new();
@ -704,10 +709,10 @@ public class Game : GameWindow {
// Load photos from a directory.
// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\photos-test\");
// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\");
string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\");
// string[] files = Directory.GetFiles(@"G:\DCIM\100EOSR6\");
// string[] files = Directory.GetFiles(@"C:\Users\colin\Pictures\photos\2018\06\23");
string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\Germany all\104D7000");
// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\Germany all\104D7000");
// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\many-birds\");
for (int i = 0; i < files.Count(); i++) {
@ -786,7 +791,11 @@ public class Game : GameWindow {
Vector2i renderSize = (Vector2i) (((Vector2) active.Size) * scale);
Vector2i center = (Vector2i) geometry.PhotoBox.Center;
Box2i photoBox = Util.MakeBox(center.X - renderSize.X / 2, center.Y - renderSize.Y / 2, renderSize.X, renderSize.Y);
DrawTexture(active, photoBox);
DrawTexture(active, photoBox);
for (int i = 0; i < 5; i++) {
Texture star = (activePhoto.Rating > i) ? STAR_FILLED : STAR_EMPTY;
DrawTexture(star, Util.MakeBox((star.Size.X + 10) * i + 10, 10, star.Size.X, star.Size.Y));
}
// Draw thumbnail boxes.
ribbonIndex = Math.Clamp(photoIndex - (geometry.ThumbnailBoxes.Count - 1) / 2, 0, Math.Max(0, photos.Count - geometry.ThumbnailBoxes.Count));
@ -807,7 +816,8 @@ public class Game : GameWindow {
int statusPadding = 2;
DrawFilledBox(geometry.StatusBox, Color4.Black);
DrawText(activePhoto.Description(), geometry.StatusBox.Min.X + 80, geometry.StatusBox.Min.Y + statusPadding);
DrawText($" FPS: {fpsCounter.Fps}", geometry.StatusBox.Max.X - 76, geometry.StatusBox.Min.Y + statusPadding);
DrawText(String.Format("FPS: {0,2}", fpsCounter.Fps), geometry.StatusBox.Max.X - 66, geometry.StatusBox.Min.Y + statusPadding);
if (activePhoto.Loaded) {
DrawText($"{(scale * 100):F1}%", geometry.StatusBox.Min.X, geometry.StatusBox.Min.Y + statusPadding);
}

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