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little changes to thumbnails / image load/unload constants

main
Colin McMillen 12 months ago
parent
commit
7b8c64d8be
  1. 10
      Program.cs

10
Program.cs

@ -438,7 +438,7 @@ public class UiGeometry {
public UiGeometry(Vector2i windowSize) {
WindowSize = windowSize;
int numThumbnails = 20;
int numThumbnails = 15;
int thumbnailHeight = WindowSize.Y / numThumbnails;
int thumbnailWidth = (int) 1.0 * thumbnailHeight * activeCamera.Resolution.X / activeCamera.Resolution.Y;
for (int i = 0; i < numThumbnails; i++) {
@ -707,7 +707,7 @@ public class Game : GameWindow {
// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\");
// string[] files = Directory.GetFiles(@"G:\DCIM\100EOSR6\");
// string[] files = Directory.GetFiles(@"C:\Users\colin\Pictures\photos\2018\06\23");
string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\Germany all\105D7000");
string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\Germany all\104D7000");
// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\many-birds\");
for (int i = 0; i < files.Count(); i++) {
@ -736,9 +736,9 @@ public class Game : GameWindow {
}
private async void LoadAndUnloadImagesAsync() {
int minUnloadedImage = Math.Max(0, photoIndex - 40);
int maxUnloadedImage = Math.Min(photoIndex + 40, photos.Count - 1);
int minLoadedImage = Math.Max(0, photoIndex - 20);
int minUnloadedImage = Math.Max(0, photoIndex - 20);
int maxUnloadedImage = Math.Min(photoIndex + 30, photos.Count - 1);
int minLoadedImage = Math.Max(0, photoIndex - 10);
int maxLoadedImage = Math.Min(photoIndex + 20, photos.Count - 1);
// First, unload images that are far outside our window.
// FIXME: also cancel any in-progress loading tasks that have moved outside our window.

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