|
|
@ -438,7 +438,7 @@ public class UiGeometry { |
|
|
|
public UiGeometry(Vector2i windowSize) { |
|
|
|
WindowSize = windowSize; |
|
|
|
|
|
|
|
int numThumbnails = 20; |
|
|
|
int numThumbnails = 15; |
|
|
|
int thumbnailHeight = WindowSize.Y / numThumbnails; |
|
|
|
int thumbnailWidth = (int) 1.0 * thumbnailHeight * activeCamera.Resolution.X / activeCamera.Resolution.Y; |
|
|
|
for (int i = 0; i < numThumbnails; i++) { |
|
|
@ -707,7 +707,7 @@ public class Game : GameWindow { |
|
|
|
// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\");
|
|
|
|
// string[] files = Directory.GetFiles(@"G:\DCIM\100EOSR6\");
|
|
|
|
// string[] files = Directory.GetFiles(@"C:\Users\colin\Pictures\photos\2018\06\23");
|
|
|
|
string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\Germany all\105D7000"); |
|
|
|
string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\Germany all\104D7000"); |
|
|
|
// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\many-birds\");
|
|
|
|
|
|
|
|
for (int i = 0; i < files.Count(); i++) { |
|
|
@ -736,9 +736,9 @@ public class Game : GameWindow { |
|
|
|
} |
|
|
|
|
|
|
|
private async void LoadAndUnloadImagesAsync() { |
|
|
|
int minUnloadedImage = Math.Max(0, photoIndex - 40); |
|
|
|
int maxUnloadedImage = Math.Min(photoIndex + 40, photos.Count - 1); |
|
|
|
int minLoadedImage = Math.Max(0, photoIndex - 20); |
|
|
|
int minUnloadedImage = Math.Max(0, photoIndex - 20); |
|
|
|
int maxUnloadedImage = Math.Min(photoIndex + 30, photos.Count - 1); |
|
|
|
int minLoadedImage = Math.Max(0, photoIndex - 10); |
|
|
|
int maxLoadedImage = Math.Min(photoIndex + 20, photos.Count - 1); |
|
|
|
// First, unload images that are far outside our window.
|
|
|
|
// FIXME: also cancel any in-progress loading tasks that have moved outside our window.
|
|
|
|