draw newly-refactored cropbox on screen etc
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parent
8d4bf9c69f
commit
08862f52af
77
Program.cs
77
Program.cs
@ -40,6 +40,7 @@ public class FpsCounter {
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}
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}
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public class CameraInfo {
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public readonly Vector2i Resolution;
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@ -52,12 +53,14 @@ public class CameraInfo {
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public static readonly CameraInfo IPHONE_12_MINI = new(new Vector2i(4032, 3024));
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}
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public enum ToolState {
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Active,
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Done,
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Canceled
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}
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public interface ITool {
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void SetActivePhoto(Photo photo);
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ToolState HandleInput(UiGeometry geometry, KeyboardState input, MouseState mouse, Game game);
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@ -65,6 +68,7 @@ public interface ITool {
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void Draw(UiGeometry geometry, Game game);
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}
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public class ViewTool : ITool {
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Photo? activePhoto;
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@ -99,35 +103,40 @@ public class CropTool : ITool {
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public void SetActivePhoto(Photo photo) {
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if (photo != activePhoto) {
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// FIXME: handle this sensibly.
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mouseDragStart = Vector2i.Zero;
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mouseDragEnd = Vector2i.Zero;
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}
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activePhoto = photo;
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}
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public ToolState HandleInput(UiGeometry geometry, KeyboardState input, MouseState mouse, Game game) {
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Vector2i mousePosition = (Vector2i) mouse.Position;
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Vector2i imagePosition = game.ScreenToImage(mousePosition);
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if (mouse.IsButtonPressed(MouseButton.Button1)) {
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if (geometry.PhotoBox.ContainsInclusive(mousePosition)) {
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mouseDragStart = mousePosition;
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mouseDragStart = imagePosition;
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}
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}
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if (mouse.IsButtonDown(MouseButton.Button1)) {
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if (geometry.PhotoBox.ContainsInclusive(mousePosition)) {
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// FIXME: really this should be clipped to the active photo's drawable area, not the whole photobox.
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mouseDragEnd = mousePosition;
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mouseDragEnd = imagePosition;
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}
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}
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Vector2i start = game.ScreenToImage(mouseDragStart);
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// FIXME: this needs to be the actual width of the computed box.
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Vector2i size = game.ScreenToImage(mouseDragEnd) - start;
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var (left, right, top, bottom) = GetCrop();
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status = $"({start.X}, {start.Y}) {size.X}x{size.Y}";
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Vector2i size = new(right - left, bottom - top);
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status = $"({left}, {top}) {size.X}x{size.Y}";
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Rectangle crop = Rectangle.Empty;
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if (size.X > 0 && size.Y > 0) {
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crop = Rectangle.FromLTRB(left, top, right, bottom);
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}
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activePhoto.CropRectangle = crop;
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if (input.IsKeyPressed(Keys.Enter)) {
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ApplyCrop(game);
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return ToolState.Done;
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}
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@ -157,29 +166,16 @@ public class CropTool : ITool {
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return (left, right, top, bottom);
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}
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void ApplyCrop(Game game) {
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var (left, right, top, bottom) = GetCrop();
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int area = (right - left) * (bottom - top);
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if (area == 0) {
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return;
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}
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Vector2i leftTop = game.ScreenToImage(left, top);
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Vector2i rightBottom = game.ScreenToImage(right, bottom);
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Rectangle crop = Rectangle.FromLTRB(leftTop.X, leftTop.Y, rightBottom.X, rightBottom.Y);
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// FIXME: make sure this doesn't exceed image.Bounds.
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// FIXME: once set, display it properly in the PhotoBox.
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activePhoto.CropRectangle = crop;
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Console.WriteLine(crop);
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}
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public void Draw(UiGeometry geometry, Game game) {
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var (left, right, top, bottom) = GetCrop();
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int area = (right - left) * (bottom - top);
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if (area == 0) {
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if (activePhoto.CropRectangle == Rectangle.Empty) {
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return;
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}
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Vector2i leftTop = game.ImageToScreen(activePhoto.CropRectangle.Left, activePhoto.CropRectangle.Top);
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Vector2i rightBottom = game.ImageToScreen(activePhoto.CropRectangle.Right, activePhoto.CropRectangle.Bottom);
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var (left, top) = leftTop;
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var (right, bottom) = rightBottom;
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Color4 shadeColor = new Color4(0, 0, 0, 0.75f);
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game.DrawFilledBox(new Box2i(0, 0, left, geometry.PhotoBox.Max.Y), shadeColor);
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game.DrawFilledBox(new Box2i(left, 0, geometry.PhotoBox.Max.X, top), shadeColor);
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@ -199,7 +195,7 @@ public class CropTool : ITool {
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}
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}
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// FIXME: this should probably be IDisposable?
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public class Photo {
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public string Filename;
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public bool Loaded = false;
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@ -481,6 +477,7 @@ public class Photo {
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}
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}
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public class Texture : IDisposable {
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public int Handle;
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public Vector2i Size;
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@ -531,6 +528,7 @@ public class Texture : IDisposable {
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}
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}
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public class UiGeometry {
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public static Vector2i MIN_WINDOW_SIZE = new(1024, 768);
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private static CameraInfo activeCamera = CameraInfo.CANON_EOS_R6M2;
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@ -572,6 +570,7 @@ public class UiGeometry {
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}
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}
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public static class Util {
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public const float PI = (float) Math.PI;
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@ -664,6 +663,7 @@ public static class Util {
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}
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}
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public class Game : GameWindow {
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public Game(GameWindowSettings gwSettings, NativeWindowSettings nwSettings) : base(gwSettings, nwSettings) {
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activeTool = viewTool;
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@ -936,9 +936,9 @@ public class Game : GameWindow {
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GL.VertexAttribPointer(texCoordLocation, 2, VertexAttribPointerType.Float, false, 5 * sizeof(float), 3 * sizeof(float));
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// Load photos from a directory.
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string[] files = Directory.GetFiles(@"c:\users\colin\desktop\photos-test\");
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// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\photos-test\");
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// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\");
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// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\23\");
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string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\23\");
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// string[] files = Directory.GetFiles(@"G:\DCIM\100EOSR6\");
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// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\totte-output\2023\07\31");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Pictures\photos\2018\06\23");
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@ -1115,7 +1115,9 @@ public class Game : GameWindow {
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public Vector2i ScreenToImage(int x, int y) {
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int rx = (int) ((x - activeOffset.X) / activeScale);
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rx = Math.Clamp(rx, 0, photos[photoIndex].Size.X);
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int ry = (int) ((y - activeOffset.Y) / activeScale);
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ry = Math.Clamp(ry, 0, photos[photoIndex].Size.Y);
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return new(rx, ry);
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}
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@ -1123,6 +1125,16 @@ public class Game : GameWindow {
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return ScreenToImage(position.X, position.Y);
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}
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public Vector2i ImageToScreen(int x, int y) {
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int rx = (int) ((x * activeScale) + activeOffset.X);
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int ry = (int) ((y * activeScale) + activeOffset.Y);
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return new(rx, ry);
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}
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public Vector2i ImageToScreen(Vector2i position) {
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return ImageToScreen(position.X, position.Y);
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}
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public void DrawTexture(Texture texture, int x, int y) {
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DrawTexture(texture, Util.MakeBox(x, y, texture.Size.X, texture.Size.Y));
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}
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@ -1206,6 +1218,7 @@ public class Game : GameWindow {
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}
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}
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static class Program {
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static void Main(string[] args) {
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List<MonitorInfo> monitors = Monitors.GetMonitors();
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