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draw newly-refactored cropbox on screen etc

main
Colin McMillen 11 months ago
parent
commit
08862f52af
  1. 75
      Program.cs

75
Program.cs

@ -40,6 +40,7 @@ public class FpsCounter {
}
}
public class CameraInfo {
public readonly Vector2i Resolution;
@ -52,12 +53,14 @@ public class CameraInfo {
public static readonly CameraInfo IPHONE_12_MINI = new(new Vector2i(4032, 3024));
}
public enum ToolState {
Active,
Done,
Canceled
}
public interface ITool {
void SetActivePhoto(Photo photo);
ToolState HandleInput(UiGeometry geometry, KeyboardState input, MouseState mouse, Game game);
@ -65,6 +68,7 @@ public interface ITool {
void Draw(UiGeometry geometry, Game game);
}
public class ViewTool : ITool {
Photo? activePhoto;
@ -99,35 +103,40 @@ public class CropTool : ITool {
public void SetActivePhoto(Photo photo) {
if (photo != activePhoto) {
// FIXME: handle this sensibly.
mouseDragStart = Vector2i.Zero;
mouseDragEnd = Vector2i.Zero;
}
activePhoto = photo;
}
public ToolState HandleInput(UiGeometry geometry, KeyboardState input, MouseState mouse, Game game) {
Vector2i mousePosition = (Vector2i) mouse.Position;
Vector2i imagePosition = game.ScreenToImage(mousePosition);
if (mouse.IsButtonPressed(MouseButton.Button1)) {
if (geometry.PhotoBox.ContainsInclusive(mousePosition)) {
mouseDragStart = mousePosition;
mouseDragStart = imagePosition;
}
}
if (mouse.IsButtonDown(MouseButton.Button1)) {
if (geometry.PhotoBox.ContainsInclusive(mousePosition)) {
// FIXME: really this should be clipped to the active photo's drawable area, not the whole photobox.
mouseDragEnd = mousePosition;
mouseDragEnd = imagePosition;
}
}
Vector2i start = game.ScreenToImage(mouseDragStart);
// FIXME: this needs to be the actual width of the computed box.
Vector2i size = game.ScreenToImage(mouseDragEnd) - start;
var (left, right, top, bottom) = GetCrop();
Vector2i size = new(right - left, bottom - top);
status = $"({left}, {top}) {size.X}x{size.Y}";
status = $"({start.X}, {start.Y}) {size.X}x{size.Y}";
Rectangle crop = Rectangle.Empty;
if (size.X > 0 && size.Y > 0) {
crop = Rectangle.FromLTRB(left, top, right, bottom);
}
activePhoto.CropRectangle = crop;
if (input.IsKeyPressed(Keys.Enter)) {
ApplyCrop(game);
return ToolState.Done;
}
@ -157,29 +166,16 @@ public class CropTool : ITool {
return (left, right, top, bottom);
}
void ApplyCrop(Game game) {
var (left, right, top, bottom) = GetCrop();
int area = (right - left) * (bottom - top);
if (area == 0) {
public void Draw(UiGeometry geometry, Game game) {
if (activePhoto.CropRectangle == Rectangle.Empty) {
return;
}
Vector2i leftTop = game.ScreenToImage(left, top);
Vector2i rightBottom = game.ScreenToImage(right, bottom);
Rectangle crop = Rectangle.FromLTRB(leftTop.X, leftTop.Y, rightBottom.X, rightBottom.Y);
// FIXME: make sure this doesn't exceed image.Bounds.
// FIXME: once set, display it properly in the PhotoBox.
activePhoto.CropRectangle = crop;
Console.WriteLine(crop);
}
public void Draw(UiGeometry geometry, Game game) {
var (left, right, top, bottom) = GetCrop();
int area = (right - left) * (bottom - top);
Vector2i leftTop = game.ImageToScreen(activePhoto.CropRectangle.Left, activePhoto.CropRectangle.Top);
Vector2i rightBottom = game.ImageToScreen(activePhoto.CropRectangle.Right, activePhoto.CropRectangle.Bottom);
var (left, top) = leftTop;
var (right, bottom) = rightBottom;
if (area == 0) {
return;
}
Color4 shadeColor = new Color4(0, 0, 0, 0.75f);
game.DrawFilledBox(new Box2i(0, 0, left, geometry.PhotoBox.Max.Y), shadeColor);
game.DrawFilledBox(new Box2i(left, 0, geometry.PhotoBox.Max.X, top), shadeColor);
@ -199,7 +195,7 @@ public class CropTool : ITool {
}
}
// FIXME: this should probably be IDisposable?
public class Photo {
public string Filename;
public bool Loaded = false;
@ -481,6 +477,7 @@ public class Photo {
}
}
public class Texture : IDisposable {
public int Handle;
public Vector2i Size;
@ -531,6 +528,7 @@ public class Texture : IDisposable {
}
}
public class UiGeometry {
public static Vector2i MIN_WINDOW_SIZE = new(1024, 768);
private static CameraInfo activeCamera = CameraInfo.CANON_EOS_R6M2;
@ -572,6 +570,7 @@ public class UiGeometry {
}
}
public static class Util {
public const float PI = (float) Math.PI;
@ -664,6 +663,7 @@ public static class Util {
}
}
public class Game : GameWindow {
public Game(GameWindowSettings gwSettings, NativeWindowSettings nwSettings) : base(gwSettings, nwSettings) {
activeTool = viewTool;
@ -936,9 +936,9 @@ public class Game : GameWindow {
GL.VertexAttribPointer(texCoordLocation, 2, VertexAttribPointerType.Float, false, 5 * sizeof(float), 3 * sizeof(float));
// Load photos from a directory.
string[] files = Directory.GetFiles(@"c:\users\colin\desktop\photos-test\");
// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\photos-test\");
// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\");
// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\23\");
string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\23\");
// string[] files = Directory.GetFiles(@"G:\DCIM\100EOSR6\");
// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\totte-output\2023\07\31");
// string[] files = Directory.GetFiles(@"C:\Users\colin\Pictures\photos\2018\06\23");
@ -1115,7 +1115,9 @@ public class Game : GameWindow {
public Vector2i ScreenToImage(int x, int y) {
int rx = (int) ((x - activeOffset.X) / activeScale);
rx = Math.Clamp(rx, 0, photos[photoIndex].Size.X);
int ry = (int) ((y - activeOffset.Y) / activeScale);
ry = Math.Clamp(ry, 0, photos[photoIndex].Size.Y);
return new(rx, ry);
}
@ -1123,6 +1125,16 @@ public class Game : GameWindow {
return ScreenToImage(position.X, position.Y);
}
public Vector2i ImageToScreen(int x, int y) {
int rx = (int) ((x * activeScale) + activeOffset.X);
int ry = (int) ((y * activeScale) + activeOffset.Y);
return new(rx, ry);
}
public Vector2i ImageToScreen(Vector2i position) {
return ImageToScreen(position.X, position.Y);
}
public void DrawTexture(Texture texture, int x, int y) {
DrawTexture(texture, Util.MakeBox(x, y, texture.Size.X, texture.Size.Y));
}
@ -1206,6 +1218,7 @@ public class Game : GameWindow {
}
}
static class Program {
static void Main(string[] args) {
List<MonitorInfo> monitors = Monitors.GetMonitors();

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