sneak/Shared
Colin McMillen 2934296649 Refactor tile creation to support assets from multiple tilesets.
GitOrigin-RevId: 9863c368214536e09009e27dcb68b8d42f3d04f0
2020-02-18 15:24:49 -05:00
..
Camera.cs New FOV algorithm that works pretty well. 2020-02-13 14:55:02 -05:00
Clock.cs clean up private fields/properties 2020-02-13 14:51:47 -05:00
Debug.cs Debug: draw rects as 4 GPU-accelerated lines. 2020-02-15 16:32:39 -05:00
FpsCounter.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Geometry.cs FMath.DegToRad(): use look-up table. 2020-02-15 15:15:24 -05:00
History.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
IDisplay.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Input.cs Add ability to restart the level. Fixes #9. 2020-02-16 19:22:36 -05:00
Levels.cs add Levels file to hold level definitions (for now) 2020-02-13 14:54:30 -05:00
LICENSE.txt Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Line.cs remove unused using statement 2020-02-13 14:52:23 -05:00
LinesOfSight.cs LinesOfSight: don't draw yellow lines 2020-02-16 19:44:36 -05:00
Player.cs Game objects now take in a ContentManager & load their own textures. 2020-02-18 13:58:04 -05:00
Scene.cs Game objects now take in a ContentManager & load their own textures. 2020-02-18 13:58:04 -05:00
Shared.projitems Move most of the drawing code into a Scene class 2020-02-17 21:08:32 -05:00
Shared.shproj Shared.shproj: remove redundant & out-of-date file listings 2020-02-17 21:22:16 -05:00
SneakGame.cs Game objects now take in a ContentManager & load their own textures. 2020-02-18 13:58:04 -05:00
Timer.cs Timer: don't automatically DumpStats(); refactor string prefixes during dump 2020-02-13 14:54:34 -05:00
World.cs Refactor tile creation to support assets from multiple tilesets. 2020-02-18 15:24:49 -05:00